It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have a few questions about D1, so might as well have them in one thread.

If I understand right, you can import an existing character and start the game with. Even one that finished the game before. How does balance work out. If you import a character who already finished the final boss, will he not be overpowered to replay the game with. Or does the balance get automatically adjusted.

If I understand right, you don't get all possible quests. I found a list on the internet. If you finish the game with a character and then reimport him will you get the quests you didn't get before, or are they randomized again? If the latter, does it mean that in order to get all quests you have to keep replaying till you eventually get lucky enough to get all?
I don't understand what you mean by import, seems you are treating "new game" like something magic, it's just a place to farm xp/items.
" does the balance get automatically adjusted." - nothing gets adjusted

There are 3 difficulty levels in multi, they aren't accessible in single without using a bug.
If you have completed a substantial portion of the game once, then yes, starting another round with that character will leave you initially overpowered. This is one of the reasons to prefer the multiplayer side of the game, even if you never have other people in your game. There are far fewer quests, but multiplayer characters can immediately enter deep areas (subject to character level restrictions), saving the need to repeatedly clear low value areas. Also, multiplayer lets you access the higher difficulties directly.

Yes, if you want to exhaustively hit all the quests, you will need to play through potentially many times.
avatar
advowson: If you have completed a substantial portion of the game once, then yes, starting another round with that character will leave you initially overpowered. This is one of the reasons to prefer the multiplayer side of the game, even if you never have other people in your game. There are far fewer quests, but multiplayer characters can immediately enter deep areas (subject to character level restrictions), saving the need to repeatedly clear low value areas. Also, multiplayer lets you access the higher difficulties directly.
Gotcha. Thanks for explaining.
avatar
advowson: Yes, if you want to exhaustively hit all the quests, you will need to play through potentially many times.
I see. I'll probably replay a few times to check out different characters anyway, so hopefully will hit most.

Thank you for your answers.
avatar
advowson: Yes, if you want to exhaustively hit all the quests, you will need to play through potentially many times.
avatar
ZFR: I see. I'll probably replay a few times to check out different characters anyway, so hopefully will hit most.
If you do a single playthrough with each of the three classes, you have good chances to see all available quests at least once.
avatar
ZFR: I see. I'll probably replay a few times to check out different characters anyway, so hopefully will hit most.
avatar
vv221: If you do a single playthrough with each of the three classes, you have good chances to see all available quests at least once.
Group 1: One of these two: The Curse of King Leoric, Poisoned Water Supply.
Group 2: Two of these three: The Butcher, Gharbad the Weak, Ogden's Sign.
Group 3: Two of these three: The Magic Rock, Arkaine's Valor, Halls of the Blind.
Group 4: Two of these three: Zhar the Mad, The Black Mushroom, Anvil of Fury.
Group 5: One of these two: Warlord of Blood, Lachdanan.

On three playthroughs, the probability of getting all quests:

P = (3/4 * 8/9 * 8/9 * 8/9 *3/4) ≈ 39.5%

Deceptively small.

However, Group One and Two can be checked right at start (Butcher and Water), so you can restart them till you get it right, so assuming it's only groups 3-5 that matter:

P = (8/9 * 8/9 *3/4) ≈ 59.3%

Much better, but still far from a given.
Post edited April 28, 2020 by ZFR
avatar
vv221: If you do a single playthrough with each of the three classes, you have good chances to see all available quests at least once.
avatar
ZFR: Group 1: One of these two: The Curse of King Leoric, Poisoned Water Supply.
Group 2: Two of these three: The Butcher, Gharbad the Weak, Ogden's Sign.
Group 3: Two of these three: The Magic Rock, Arkaine's Valor, Halls of the Blind.
Group 4: Two of these three: Zhar the Mad, The Black Mushroom, Anvil of Fury.
Group 5: One of these two: Warlord of Blood, Lachdanan.

On three playthroughs, the probability of getting all quests:

P = (3/4 * 8/9 * 8/9 * 8/9 *3/4) ≈ 39.5%

Deceptively small.

However, Group One and Two can be checked right at start (Butcher and Water), so you can restart them till you get it right, so assuming it's only groups 3-5 that matter:

P = (8/9 * 8/9 *3/4) ≈ 59.3%

Much better, but still far from a given.
you forgot to take into account that d1's rng is super crappy and likes to generate streaks so you might end up having to do much more runs because of that xD
avatar
vv221: If you do a single playthrough with each of the three classes, you have good chances to see all available quests at least once.
avatar
ZFR: Group 1: One of these two: The Curse of King Leoric, Poisoned Water Supply.
Group 2: Two of these three: The Butcher, Gharbad the Weak, Ogden's Sign.
Group 3: Two of these three: The Magic Rock, Arkaine's Valor, Halls of the Blind.
Group 4: Two of these three: Zhar the Mad, The Black Mushroom, Anvil of Fury.
Group 5: One of these two: Warlord of Blood, Lachdanan.

On three playthroughs, the probability of getting all quests:

P = (3/4 * 8/9 * 8/9 * 8/9 *3/4) ≈ 39.5%

Deceptively small.

However, Group One and Two can be checked right at start (Butcher and Water), so you can restart them till you get it right, so assuming it's only groups 3-5 that matter:

P = (8/9 * 8/9 *3/4) ≈ 59.3%

Much better, but still far from a given.
Do keep in mind you have to trigger each quest by talking to each npc in town and witch hut. Some quest don't require a trigger from you.
avatar
ZFR: Group 1: One of these two: The Curse of King Leoric, Poisoned Water Supply.
Group 2: Two of these three: The Butcher, Gharbad the Weak, Ogden's Sign.
Group 3: Two of these three: The Magic Rock, Arkaine's Valor, Halls of the Blind.
Group 4: Two of these three: Zhar the Mad, The Black Mushroom, Anvil of Fury.
Group 5: One of these two: Warlord of Blood, Lachdanan.

On three playthroughs, the probability of getting all quests:

P = (3/4 * 8/9 * 8/9 * 8/9 *3/4) ≈ 39.5%

Deceptively small.

However, Group One and Two can be checked right at start (Butcher and Water), so you can restart them till you get it right, so assuming it's only groups 3-5 that matter:

P = (8/9 * 8/9 *3/4) ≈ 59.3%

Much better, but still far from a given.
avatar
Devin_Rasmussen: Do keep in mind you have to trigger each quest by talking to each npc in town and witch hut. Some quest don't require a trigger from you.
you DON'T have to trigger quests
avatar
Devin_Rasmussen: Do keep in mind you have to trigger each quest by talking to each npc in town and witch hut. Some quest don't require a trigger from you.
Quests are not added to your summary book immediately, but they are chosen at startup. See InitQuests in Source/quests.cpp for how they are chosen. In brief:

- Activate all quests that can be enabled for this game type.
- For each group of quests, pick one quest from the group and disable it. See ZFR's post above, or Jarulf's Guide, for the quest groupings.