Posted March 19, 2019
Korell: Now this is fine in itself, but where I think I've misunderstood is that I thought Devilution was the vanilla port whilst DevilutionX was going to add some Quality of Life changes, of which I was expecting to be able to zoom out in order to see more on the screen, and to display a full widescreen view, both of which the Belzebub port allows you to do.
Oh, when I pressed the Print Screen button to take the screenshot, DevilutionX crashed to desktop with no error message. :S
EDIT: Oh, I noticed the screenshots on the DevilutionX GitHub page showing some mods applied. Which mods are compatible with DevilutionX? I'd quite like the enemy healthbars, some kind of stash or inventory improvement (like Infernity has), and some way to not have to keep clicking to attack. If there are known mods that I can apply, that'd be great.
Arh I see what you are asking for now. Yes, DevilutionX will support widescreen and different resolutions, but we have to clean up some more code before it lands (progress is good though). The way we do upscale should already be more robust then what GoG does with wrappers. We are also going to feature some of the graphics enhancements that you have seen in Belzebub; true transparency, full-color lighting and hopefully per pixel lighting instead of per tile. Oh, when I pressed the Print Screen button to take the screenshot, DevilutionX crashed to desktop with no error message. :S
EDIT: Oh, I noticed the screenshots on the DevilutionX GitHub page showing some mods applied. Which mods are compatible with DevilutionX? I'd quite like the enemy healthbars, some kind of stash or inventory improvement (like Infernity has), and some way to not have to keep clicking to attack. If there are known mods that I can apply, that'd be great.
The screenshots on the page are more of a proof of concept. Raw Devilution won't support anything more than what the 2001 release of Diablo did and will have the same bugs etc. it's sort of an archeology project :)
DevilutionX will probably get most of the improvements you mention here, the developer of Infinity is currently working on Devilution, once the clean up is done and general QOL features implemented in DevilutionX he will be developing Infernity2 on top of it.
P.s. PrintScreen is unimplemented at the moment (the console should actually say that is why it exited if you keep it open). This is a know missing feature (see release notes) and should be solved by the next release.
Post edited July 23, 2020 by Anders_Jenbo