Posted April 09, 2023
Hey,
I feel like I have to get this off my chest at last. Some context to begin with:
We are three avid ironman players who settled for devilutionx a while ago because it's the best way to play the original game in multiplayer, can't overstate the excellence of the project as a whole. However, we keep losing 9/10 games in the same manner. Last time in nightmare, we went downstairs to level 12, didn't move and got deluged by knights and spitters anyway right at the stairs and died. Didn't count, but I'd say 7-8 monsters at once. It's illogical because those monsters shouldn't be active in the first place, but this kind of bullshit happens time and time again.
(Something possibly related once happed in level 16. After opening Diablo's cage with the levers, he attacked us immediately. That's not how a light radius works.)
It sucks.
We noticed that two of us not only had the area around the stairs revealed on the minimap but also an, let's say, exclavic part of the map that we have not actively uncovered yet. It wasn't far from the stairs and in the direction from where those monsters came. I'm inclined to consider that not a coincidence.
Now as to the cause - I think that 1) it's obviously either a bug or desync or a combination of both? and 2) it might also be a devilutionx related problem? I don't remember that this happened as frequently and in the same characteristic in the original game.
I can imagine that the game somehow assigns the wrong coordinates to a player upon entering a level, then checks for nearby monsters and activates them before correcting the coordinates and relocating the player to there.
I hope somebody is aware of the problem and can provide some details on why exactly this crap is haunting us.
I feel like I have to get this off my chest at last. Some context to begin with:
We are three avid ironman players who settled for devilutionx a while ago because it's the best way to play the original game in multiplayer, can't overstate the excellence of the project as a whole. However, we keep losing 9/10 games in the same manner. Last time in nightmare, we went downstairs to level 12, didn't move and got deluged by knights and spitters anyway right at the stairs and died. Didn't count, but I'd say 7-8 monsters at once. It's illogical because those monsters shouldn't be active in the first place, but this kind of bullshit happens time and time again.
(Something possibly related once happed in level 16. After opening Diablo's cage with the levers, he attacked us immediately. That's not how a light radius works.)
It sucks.
We noticed that two of us not only had the area around the stairs revealed on the minimap but also an, let's say, exclavic part of the map that we have not actively uncovered yet. It wasn't far from the stairs and in the direction from where those monsters came. I'm inclined to consider that not a coincidence.
Now as to the cause - I think that 1) it's obviously either a bug or desync or a combination of both? and 2) it might also be a devilutionx related problem? I don't remember that this happened as frequently and in the same characteristic in the original game.
I can imagine that the game somehow assigns the wrong coordinates to a player upon entering a level, then checks for nearby monsters and activates them before correcting the coordinates and relocating the player to there.
I hope somebody is aware of the problem and can provide some details on why exactly this crap is haunting us.