Posted October 09, 2012
So I recently bought Deus Ex and starting playing it for the first time. I just finished the second mission, with Hell's Kitchen and Battery Park. One of the biggest reasons that I bought the game was because reviews said that you could take any route you wanted to complete the missions, and that characters would react appropriately to how you completed your missions.
So, since I prefer a stealthy and nonlethal approach, I played the first two missions without killing a single enemy, not by explosives, gunfire, or turning turrets against them. Yet the reaction to both missions seemed wildly inappropriate:
* For Liberty Island, after I took pains to leave everyone alive, the UNATCO forces come in behind me and kill everyone. Later, however, I am told that there are a ton of prisoners that I spared who are being interrogated. While I did spare the NSF forces, they should not be alive for interrogation because the braindead UNATCO slaughtered them all. What gives?
* In Battery Park, I again worked very hard to ensure that I didn't kill any NSF. But when I return to base, I am reamed by my comrades for my ham-fisted approach, and for killing so many of the enemy! This is absolutely ridiculous, and I am never given any credit for things like freeing the hostages in the subway station without taking any lives (very, very hard). The only thing I can think of is that while I was stealthily exploring Castle Clinton, my idiot partner, Anna Navarre, was slaughtering troops left and right. Why does my character get punished for something I have no control over? And why does he not stand up for himself?
So I am very frustrated that the reactions of the NPCs seem completely disconnected from what actually happened in reality. It completely breaks immersion for me and ruins the sense that I can make meaningful choices in how to complete a mission. If this keeps up, I will have to leave this game behind.
So, since I prefer a stealthy and nonlethal approach, I played the first two missions without killing a single enemy, not by explosives, gunfire, or turning turrets against them. Yet the reaction to both missions seemed wildly inappropriate:
* For Liberty Island, after I took pains to leave everyone alive, the UNATCO forces come in behind me and kill everyone. Later, however, I am told that there are a ton of prisoners that I spared who are being interrogated. While I did spare the NSF forces, they should not be alive for interrogation because the braindead UNATCO slaughtered them all. What gives?
* In Battery Park, I again worked very hard to ensure that I didn't kill any NSF. But when I return to base, I am reamed by my comrades for my ham-fisted approach, and for killing so many of the enemy! This is absolutely ridiculous, and I am never given any credit for things like freeing the hostages in the subway station without taking any lives (very, very hard). The only thing I can think of is that while I was stealthily exploring Castle Clinton, my idiot partner, Anna Navarre, was slaughtering troops left and right. Why does my character get punished for something I have no control over? And why does he not stand up for himself?
So I am very frustrated that the reactions of the NPCs seem completely disconnected from what actually happened in reality. It completely breaks immersion for me and ruins the sense that I can make meaningful choices in how to complete a mission. If this keeps up, I will have to leave this game behind.
Post edited October 09, 2012 by ecamber