Posted November 01, 2012
I just completed the second mission, and killed all of 2 NSF, one who was running for an alarm, and another who I could not avoid or tranquilize without notifying others and sounding an alarm. For some reason, the game is now acting like my character, who I have been playing as conflict averse but willing to kill if no viable alternatives exist, is some kind of bloodthirsty monster. Why is that? Are there any similar situations later on in the game, or is this an isolated incident?
Also, beyond interactions with certain characters, does killing have any impact on the game's story, primarily the ending?
Also, beyond interactions with certain characters, does killing have any impact on the game's story, primarily the ending?
This question / problem has been solved by CDJ75