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I seem to have the same issue of black textures as described here when running kentie's DirectX 10 renderer. I've tried running in OpenGL, but running the game in any other renderer gives constant frame rate hitching, and the same happens in Unreal Gold. It seems the black textures happen in duct crawling areas, but i'd like to get rid of the black textures if possible. Is there a way to fix this?

Specs are:

Windows 7 64 bit Pro
Nvidia GTX 670 (2 GB)
Intel Core i5 3570K
8 GB of RAM

I'm running the following mods & patches:

kentie's DirectX 10 renderer
G-Flex's Human Renovation mod
A few patched level files

Thanks in advance for answers.
This question / problem has been solved by Darucasimage
You can try two solutions:

1) just open and close the main menu when this happens

2) disable multipass texturing - in main menu (but without menu 'open', I mean only with the Eidos logo on screen), or in-game:

hit 't', remove 'say' and type 'preferences', and hit Enter. Then go to Drivers => GameRenderDevice=> select DX10 renderer. From there, search for SimulateMultipassTexturing, and disable it.
It emulates old Glide tricks as shown here http://kentie.net/article/multipass/index.htm . I'd say it's a good idea to keep it enabled anyway (in two levels in Unreal, particularly), but I remember having a lot of black textures during the final levels of Unreal as well...

As to the other renderers, try playing with VSync settings and mouse acceleration.
Post edited April 18, 2015 by Darucas
avatar
Darucas: You can try two solutions:

1) just open and close the main menu when this happens

2) disable multipass texturing - in main menu (but without menu 'open', I mean only with the Eidos logo on screen), or in-game:

hit 't', remove 'say' and type 'preferences', and hit Enter. Then go to Drivers => GameRenderDevice=> select DX10 renderer. From there, search for SimulateMultipassTexturing, and disable it.
It emulates old Glide tricks as shown here http://kentie.net/article/multipass/index.htm . I'd say it's a good idea to keep it enabled anyway (in two levels in Unreal, particularly), but I remember having a lot of black textures during the final levels of Unreal as well...

As to the other renderers, try playing with VSync settings and mouse acceleration.
Opening and closing the menu seems to work. A bit of an annoyance to have to do that, but I can deal. Much thanks.