Posted June 19, 2011
From http://www.dxx-rebirth.com/news/dxx-rebirth-v0-57-released/
June 19, 2011
Hello folks!
Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it’s probably the most feature-rich release we’ve pulled out so far.
Here is a small overview of the most important changes and additions:
* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse – FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt “1360″ Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Players and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt “1360″ Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64×64 pixels
* To prevent type-kills the game HUD will show “TYPING” below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes
I hope you’ll have much fun with our newest release. Get it while it’s hot!
http://www.dxx-rebirth.com/download-dxx-rebirth/
June 19, 2011
Hello folks!
Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it’s probably the most feature-rich release we’ve pulled out so far.
Here is a small overview of the most important changes and additions:
* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse – FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt “1360″ Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Players and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt “1360″ Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64×64 pixels
* To prevent type-kills the game HUD will show “TYPING” below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes
I hope you’ll have much fun with our newest release. Get it while it’s hot!
http://www.dxx-rebirth.com/download-dxx-rebirth/