Posted April 27, 2018
Hi, I hope someone can help me out on this.
On many DOSBox games I play from GOG I have this issue where when the screen goes dark and fades to another the tone that last played just loops until the new image appears.
For example in Descent 2 this happens everytime an FMV is played and skipped or finished.
I mainly have this problem on games with General Midi support.
If for example I have Little Big Adventure set to OPL Sound Blaster sound it runs fine but as soon as I use General Midi,(which I really don't wanna miss out on) the last played note just hangs until the next screen appears in a transition.
I've tried the EmuCR SVN build and it fixed this problem (almost perfectly) but the framerate in Descent 2 is dramatically decreased.
I'd be super happy to solve this problem once and for all, so I can finally enjoy DOSBox games in their original glory, like on real hardware! =)
On many DOSBox games I play from GOG I have this issue where when the screen goes dark and fades to another the tone that last played just loops until the new image appears.
For example in Descent 2 this happens everytime an FMV is played and skipped or finished.
I mainly have this problem on games with General Midi support.
If for example I have Little Big Adventure set to OPL Sound Blaster sound it runs fine but as soon as I use General Midi,(which I really don't wanna miss out on) the last played note just hangs until the next screen appears in a transition.
I've tried the EmuCR SVN build and it fixed this problem (almost perfectly) but the framerate in Descent 2 is dramatically decreased.
I'd be super happy to solve this problem once and for all, so I can finally enjoy DOSBox games in their original glory, like on real hardware! =)
No posts in this topic were marked as the solution yet. If you can help, add your reply