Posted August 22, 2022
We can hem and haw about the state of RTS and Flight Sim games, but for 6DoF shooters, there's nothing (bar Overload). I can't help but wonder if it's due to some of the appalling game design choices in Descent.
I loved Descent back in the day, I thought it was some kind of Quake with more up/down and joystick support. My other friends disliked it. Having just now finished D1 and D2 on Hotshots (including restarting D2 halfway through after a HDD died), I would rather contract super-gonorrhea than play that again. There are a chunk of questionable game design decisions they made, but up there are: respawning enemies, the life system, respawning invisible enemies (thanks D1), more homing missiles than literally any 90s FPS game I can think of, doors that close on you in seconds, thief-bots that move faster than missiles, bosses immune to half your weapons and D1 gauss hitscan enemies.
If I could go back in time to 1995, this is what I would ask for:
- Give the thief 1/4 health
- Flares last 4 times as long
- Red mines 4x damage
- Something to make the Fusion Cannon less terrible. Anything.
- Doors stay open 3x as long
- if the game engine can't do translucent textures, then make the transparent areas wider on those waterfall textures
- Implement more than one size of door. Maybe one that isn't the smallest possible.
- A keybind to make the guide-bot halt, so it's not always running into your own mines, or otherwise throwing a fit.
For anyone else attempting to play through D1/D2, I learnt the hard way that:
- You can sometimes drop a Smart-Mine down, move back, then shoot your own mine to have it hit something that's partially out of your own sight.
- There are 5 Earthshaker missiles on the final D2 mission. One is hidden behind a pretty bad secret. 10 Smart-Missiles will maybe do about as much damage as one Earthshaker if you're short.
edit- guide-bot, not the thief
I loved Descent back in the day, I thought it was some kind of Quake with more up/down and joystick support. My other friends disliked it. Having just now finished D1 and D2 on Hotshots (including restarting D2 halfway through after a HDD died), I would rather contract super-gonorrhea than play that again. There are a chunk of questionable game design decisions they made, but up there are: respawning enemies, the life system, respawning invisible enemies (thanks D1), more homing missiles than literally any 90s FPS game I can think of, doors that close on you in seconds, thief-bots that move faster than missiles, bosses immune to half your weapons and D1 gauss hitscan enemies.
If I could go back in time to 1995, this is what I would ask for:
- Give the thief 1/4 health
- Flares last 4 times as long
- Red mines 4x damage
- Something to make the Fusion Cannon less terrible. Anything.
- Doors stay open 3x as long
- if the game engine can't do translucent textures, then make the transparent areas wider on those waterfall textures
- Implement more than one size of door. Maybe one that isn't the smallest possible.
- A keybind to make the guide-bot halt, so it's not always running into your own mines, or otherwise throwing a fit.
For anyone else attempting to play through D1/D2, I learnt the hard way that:
- You can sometimes drop a Smart-Mine down, move back, then shoot your own mine to have it hit something that's partially out of your own sight.
- There are 5 Earthshaker missiles on the final D2 mission. One is hidden behind a pretty bad secret. 10 Smart-Missiles will maybe do about as much damage as one Earthshaker if you're short.
edit- guide-bot, not the thief
Post edited November 14, 2022 by firegoat10000