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https://github.com/DescentDevelopers/Descent3
Post edited May 06, 2024 by TheBigCore
Wooohooo!
I hope to soon see a community sourceport, so I can actually play Descent 3 again.
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b_smith_81: Wooohooo!
I hope to soon see a community sourceport, so I can actually play Descent 3 again.
https://github.com/DescentDevelopers/Descent3/actions/workflows/build.yml has some development builds, which you need a Github account in order to access and download.

Note: These are development builds, which means they may have bugs. If you run into any bugs, make sure you open an issue accordingly:

https://github.com/DescentDevelopers/Descent3/issues/new/choose
Post edited April 22, 2024 by TheBigCore
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b_smith_81: Wooohooo!
I hope to soon see a community sourceport, so I can actually play Descent 3 again.
I've been able to run D3 on my systems since it came out. Even now on my new I7-14700
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b_smith_81: Wooohooo!
I hope to soon see a community sourceport, so I can actually play Descent 3 again.
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CDN_Merlin: I've been able to run D3 on my systems since it came out. Even now on my new I7-14700

Piccu Engine is a new engine for playing Descent 3 with enhanced quality of life features. It is licensed under the terms of the GNU GPL, version 3.

Piccu Engine provides the following features:

Centered window mode
Scaling in window and fullscreen mode
Fullscreen which does not change desktop settings (multi adapter support forthcoming)
New mouse code
Adjustable FOV, with automatic expansion for widescreen
Missing features in OpenGL restored, including specular highlights and the ability to control mipmapping
Cockpit actually works in widescreen, unlike InjectD3
Faster iteration when many missions are present.
Smoother UI (FPS limit raised to 60)
OpenAL sound system with no crackling and environment reverb support.
text scaling for the HUD.
Many bugfixes
https://github.com/InsanityBringer/PiccuEngine/releases
Post edited May 02, 2024 by TheBigCore