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For me, the Wrecker is just crazy OP. AoE attack, plus a class perk where blown up scenery causes splash damage. So you hit an enemy around cover, and it’ll take MORE damage from the cover exploding! Even if you miss the enemy, due to said cover, the enemy gets damaged from destroying the cover. Then another job perk: if you destroy 3 props in one AoE shot, you get another go!

Picture it: One shot to take out enemy cover, hitting two other props as well for another shot at the now-open enemy. OP! Put on the accessory that increases weapon damage and that’s the game, folks.

I played through the 2nd scanner mission before using one, and it didn’t take long for that character to catch up to the rest of the team’s EXP. Now I end missions with the Wrecker having as many kills as the rest of the team combined. I’m going to get more wreckers! A team of all wreckers would be a disaster, especially with enemies too close to team members triggering overwatch. But 4 wreckers and 2 Deadeyes will just utterly ruin the challenge.

The Saboteur is disappointing. Class perk doesn’t help as much since they use the sniper guns. So they can get in close and shoot with a range penalty? The only usefulness is in running away to a suitable range to snipe. Or get in close to throw grenades, then escape. You know what, never mind, Saboteurs are fine.
Post edited October 08, 2023 by chrlpolk