Posted September 16, 2019
high rated
Build 51 is here and is focused around bug fixes and small improvements. I had planned a few major changes to the game but ultimately decided there wasn't time to test and balance them so I decided to de-scope them for now.
There were just too many bug fixes that needed to get in for me to want to take more time to finish a more significant update before releasing this one. There was some progress made on those improvements, so they may still be added in the future.
Please let me know about bugs you run into while playing as I plan to push out 1-2 more bug fix builds this week to resolve any lingering problems.
Build 51 release notes
Performance boost to battle scenes
Can open menu and pause during cinematics
One button "defer to next character" shortcut and UI element
Saving icon when data is saved
Small improvements to menus
Mini Map on HUD opens larger
Redid loading screen and added missing difficulty
Added current music name/artist to menu
Controller Updates
Added Rumble
Shoulder buttons immediately defer to next character (if possible)
Changed the DPAD left/right to moving through the in game interactions
Changed the DPAD up to mini map
Changed the DPAD down to follow mode toggle
On Objective loadout, "next character" auto selected
When something is "selected" holding the left stick for a short time will deselect and start the path drawing again
Bug fixes
Enemy and loot spotted getting cut off
Out of fuel encounters would sometimes want you to buy fuel when you didn't have enough credits
Crashes when fighting mechs
Can now replace a character in the sub on the Objective Loadout
There were just too many bug fixes that needed to get in for me to want to take more time to finish a more significant update before releasing this one. There was some progress made on those improvements, so they may still be added in the future.
Please let me know about bugs you run into while playing as I plan to push out 1-2 more bug fix builds this week to resolve any lingering problems.
Build 51 release notes
Performance boost to battle scenes
Can open menu and pause during cinematics
One button "defer to next character" shortcut and UI element
Saving icon when data is saved
Small improvements to menus
Mini Map on HUD opens larger
Redid loading screen and added missing difficulty
Added current music name/artist to menu
Controller Updates
Added Rumble
Shoulder buttons immediately defer to next character (if possible)
Changed the DPAD left/right to moving through the in game interactions
Changed the DPAD up to mini map
Changed the DPAD down to follow mode toggle
On Objective loadout, "next character" auto selected
When something is "selected" holding the left stick for a short time will deselect and start the path drawing again
Bug fixes
Enemy and loot spotted getting cut off
Out of fuel encounters would sometimes want you to buy fuel when you didn't have enough credits
Crashes when fighting mechs
Can now replace a character in the sub on the Objective Loadout