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Build 51 is here and is focused around bug fixes and small improvements. I had planned a few major changes to the game but ultimately decided there wasn't time to test and balance them so I decided to de-scope them for now.

There were just too many bug fixes that needed to get in for me to want to take more time to finish a more significant update before releasing this one. There was some progress made on those improvements, so they may still be added in the future.

Please let me know about bugs you run into while playing as I plan to push out 1-2 more bug fix builds this week to resolve any lingering problems.

Build 51 release notes

Performance boost to battle scenes
Can open menu and pause during cinematics
One button "defer to next character" shortcut and UI element
Saving icon when data is saved
Small improvements to menus
Mini Map on HUD opens larger
Redid loading screen and added missing difficulty
Added current music name/artist to menu

Controller Updates

Added Rumble
Shoulder buttons immediately defer to next character (if possible)
Changed the DPAD left/right to moving through the in game interactions
Changed the DPAD up to mini map
Changed the DPAD down to follow mode toggle
On Objective loadout, "next character" auto selected
When something is "selected" holding the left stick for a short time will deselect and start the path drawing again

Bug fixes

Enemy and loot spotted getting cut off
Out of fuel encounters would sometimes want you to buy fuel when you didn't have enough credits
Crashes when fighting mechs
Can now replace a character in the sub on the Objective Loadout
I couldn't report from ingame (100% sent but said in red it was failure):

New bug (it didn't happened before):
Outdoor, when we open the door of a 'garage', we can't enter it immediatly, we must do something before the memory of the game is refreashed and allow to enter.
We see the door opened, but for a moment we still can't enter.
So, it's bad for a rush, it's like the 1st to enter walked on his laces.
Post edited September 21, 2019 by ERISS
Too, there are now some freezes for few seconds.
And even I can't play the SkullOfTheFirst mission, my mates enter it, but then the game freezes for good, nothing works, such as the bug button.., I have to kill the game.
That's the same if I start again. So my game seems dead, as it's a main story mission. :/
Post edited September 21, 2019 by ERISS
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ERISS: I couldn't report from ingame (100% sent but said in red it was failure):

New bug (it didn't happened before):
Outdoor, when we open the door of a 'garage', we can't enter it immediatly, we must do something before the memory of the game is refreashed and allow to enter.
We see the door opened, but for a moment we still can't enter.
So, it's bad for a rush, it's like the 1st to enter walked on his laces.
thanks for the report. I added it to my bug list and will try to get a patch out soon.

I got both error reports. not sure why it said there was an error. i will look into this as well.
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ERISS: Too, there are now some freezes for few seconds.
And even I can't play the SkullOfTheFirst mission, my mates enter it, but then the game freezes for good, nothing works, such as the bug button.., I have to kill the game.
That's the same if I start again. So my game seems dead, as it's a main story mission. :/
ok, well that sounds like a problem. sounds like this happens when loading the final mission of the skull of the first? maybe i can see it in your save file.
Post edited September 22, 2019 by mikest34
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ERISS: Outdoor, when we open the door of a 'garage', we can't enter it immediatly, we must do something before the memory of the game is refreashed and allow to enter.
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mikest34: thanks for the report. I added it to my bug list and will try to get a patch out soon.
It happens only outdoor, and not every times (maybe 1 on 3)
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ERISS: Too, there are now some freezes for few seconds.
And even I can't play the SkullOfTheFirst mission, my mates enter it, but then the game freezes for good, nothing works, I have to kill the game.
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mikest34: this happens when loading the final mission of the skull of the first? maybe i can see it in your save file.
First story, last mission, yellow exit. I launch it, I see my squad near the sub, it shows INVESTIGATE FACILITY, and that's all i can't do nothing. I'll try to send you the save.
Post edited September 22, 2019 by ERISS
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ERISS: Too, there are now some freezes for few seconds.
And even I can't play the SkullOfTheFirst mission, my mates enter it, but then the game freezes for good, nothing works, such as the bug button.., I have to kill the game.
That's the same if I start again. So my game seems dead, as it's a main story mission. :/
I have a fix for this issue in the GOG beta branch right now. I just need to play for a little bit to make sure all is well before i make it the default version. You can switch over to beta now if you want to play :)

I am not sure about the door issue TBH since i could not make the issue you described happen myself. i did make a small tweak to the code that runs after a door opens which possibly could resolve it but I would need you to confirm that for me if you have the situation come up again.
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mikest34: I am not sure about the door issue TBH
It happens only outdoor, and not every times (maybe 1 on 3). Months ago it never happened.
Post edited September 22, 2019 by ERISS
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mikest34: I am not sure about the door issue TBH
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ERISS: It happens only outdoor, and not every times (maybe 1 on 3)
ok, that's interesting. maybe what i did will make it less likely to happen. I'll keep an eye out for it as i play.
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ERISS: I can't play the SkullOfTheFirst mission, my mates enter it, but then the game freezes for good, nothing works,
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mikest34: I have a fix for this issue in the GOG beta branch right now.
I activated beta and verified the game by GOG. Nothing says it's beta when I launch the game, and that's the same, the squad waits at the sub, it's not an actual freeze (like before) as there are some animations, and windows tells the game runes fine :/
EDIT: Okay, the beta was not already in my GOG. I test

Yes, 51.4.8 is good now for the mission.
Post edited September 22, 2019 by ERISS
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mikest34: I have a fix for this issue in the GOG beta branch right now.
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ERISS: I activated beta and verified the game by GOG. Nothing says it's beta when I launch the game, and that's the same, the squad waits at the sub, it's not an actual freeze (like before) as there are some animations, and windows tells the game runes fine :/
EDIT: Okay, the beta was not already in my GOG. I test

Yes, 51.4.8 is good now for the mission.
Cool. Yeah the game doesn't display the branch it's on but maybe i can see if there's a way to get that at some point. Glad it's working and please let me know if you see anything else wrong!
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mikest34: please let me know if you see anything else wrong!
There is definively something wrong with outdoor doors:
This time I enter, see 2 opponents, then only one. I killed one, and the second was shooting me from nowhere.
I saw he was shooting through the closed doors that I had not already opened! He had went through them without opening and could too fire through.
Post edited September 25, 2019 by ERISS
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mikest34: please let me know if you see anything else wrong!
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ERISS: There is definively something wrong with outdoor doors:
This time I enter, see 2 opponents, then only one. I killed one, and the second was shooting me from nowhere.
I saw he was shooting through the closed doors that I had not already opened! He had went through them without opening and could too fire through.
thanks for the details. I'll definitely take a look and see if i can figure out why they are able to ignore those doors. Probably a simple fix.

I've got a few more small fixes to other stuff as well so should have a new version out by the end of the week.
Post edited September 25, 2019 by mikest34
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ERISS: There is definively something wrong with outdoor doors:
This time I enter, see 2 opponents, then only one. I killed one, and the second was shooting me from nowhere.
I saw he was shooting through the closed doors that I had not already opened! He had went through them without opening and could too fire through.
I'm trying to figure this out, but from a systems point of view, the doors as obstructions to firing appears to be working. Can you confirm this is the scenario you saw the issue with? And also, can you confirm what version of the game you are playing on? thanks!

When i let this play out, the enemy had to open the door before firing on me.
Attachments:
Post edited September 30, 2019 by mikest34
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ERISS: There is definively something wrong with outdoor doors:
This time I enter, see 2 opponents, then only one. I killed one, and the second was shooting me from nowhere.
I saw he was shooting through the closed doors that I had not already opened! He had went through them without opening and could too fire through.
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mikest34: I'm trying to figure this out, but from a systems point of view, the doors as obstructions to firing appears to be working. Can you confirm this is the scenario you saw the issue with? And also, can you confirm what version of the game you are playing on? thanks!

When i let this play out, the enemy had to open the door before firing on me.
Yes I confirm what I had wrote, it was beta 51.4.8
And again there was this just opened doors bug, forbidenning passage for a turn for who had opened them.
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ERISS: Yes I confirm what I had wrote, it was beta 51.4.8
Sorry for the confusion, i had a screenshot on the post i wanted you to look at.