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CTLance: Had the same problem as you guys. I found out that the game isn't really multicore friendly. Once I set the affinity of the main executable to only one core the cutscenes started stuttering, but the Training Dummy and Fight Minigames worked as intended.

So, if you have this problem, start the game.

Now open the the Task manager (CTRL-SHIFT-ESCAPE or however you like).

On the Applications tab, rightclick Chaos on Deponia and select "Go To Process". This will switch over to the Processes tab and highlight deponia2.exe.

Rightclick deponia2.exe, select "Set Affinity...". Another window will open up. Check only one of the CPUs offered here and click OK. You're done.

To undo, exit and restart Chaos on Deponia or go through the above steps again, only this time choosing "<All Processors>" in the Affinity popup window.
Hi CTLance,

I tried your suggestion on a PC running Windows 7 Professional and it didn't work. I also noticed that the cutscenes weren't affected.

Is it important where the saved game is loaded? Do I need perhaps to load a saved game that was saved before the malfunctioning mini-game was ever loaded?
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Dragonsphere1: Hi CTLance,

I tried your suggestion on a PC running Windows 7 Professional and it didn't work. I also noticed that the cutscenes weren't affected.

Is it important where the saved game is loaded? Do I need perhaps to load a saved game that was saved before the malfunctioning mini-game was ever loaded?
I'm sorry, it fixed the issue for me.
The game appears to become confused when it is running on multiple processors simultaneously. The location of the saved game is not important and of no relevance for that behavior - as far as I can tell.

You could try the above fix with the game before the minigame is started, but if it did not help before it is unlikely you will see any difference. Sorry.
Never hurts to try, though.

Sadly, there doesn't appear to have been an official fix for this, all I could find on the official forums is "contact support and send us some info, we're looking into it".
It seems that this bug has already been fixed on Steam, see this forum thread:

http://steamcommunity.com/app/220740/discussions/0/846946588482058014/

Why wasn't it updated on GOG already?