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At Chapter 4, outside the bandits hideout. When the hero is peeking through the window, the game crashes when one of them is ordering the other to close the curtains. This is the log of the crash. Any idea?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object INT_typewrite_:

ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_noveldialogdrawcharacter
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_noveldialogdrawcharacter (line -1)
gml_Script_typewriterdrawbottom
gml_Script_typewriterdraw
gml_Object_INT_typewrite__Draw_0
Post edited July 21, 2019 by Constantine_R
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Same issue here. Couldn't find anything to resolve this, probably needs a patch.
Hello,

I'm investigating. I suspect this may be due to a GameMaker Studio update, the middleware I'm using. (I had checked the whole game but had to update the GameMaker runner at the "last minute" due to missing icon on Mac export which was broken in the version I was using and I didn't recheck the whole game - my bad!)

I'll let you know!
Post edited July 21, 2019 by COWCATGames
Yup, I confirm it. There was a "borderline" code at this scene that didn't cause any problem before but GameMaker decided to become less lenient.

Anyway, let me check some more and submit a patch. Truly sorry for this!
It seems I was able to make the patch available directly to the "Master" public branch (this is my first patch so I was unsure of the process but it seems not required to pass GOG's QA each time, like Steam and unlike consoles)

It is version 1.2.1. If you don't have it yet and you use GOG Galaxy, you can force to update it by going into "more", "manage installation" and "verify files".

Mac and Linux builds are currently being processed.

Again, really sorry and I hope you enjoy the game :)
Works like charm!

Thank you very much for your quick response! I hope I didn't ruin your Sunday... :)
Great to hear! :D

Nope you didn't ruin my sunday although I did receive your email right before leaving to go check family ah ah :) I work pretty much everyday anyway, that's the life of an indie gamedev ^^'

I'm reading the documentation and it seems the offline installer will be generated a few hours after I submit the builds.

Anyway, I checked the rest of the game and it should work fine but let me know if you encounter more issues.
Offline installers are not updated yet, at least on linux.
Darn. The documentation mentioned they would get updated automatically.
I'll check with the GOG support.

EDIT : They're looking into it right now and should be able to have the offlines up either today or tomorrow.

Also they clarified : offline installers are generated automatically only for Windows and Mac, and even then, the GOG team needs to check them before making them available to users (which is closer to how things work on consoles, which is both a good and bad thing - less broken builds but then devs are less reactive to fix issues)
Post edited July 25, 2019 by COWCATGames
Game overs achievements don't show after chapter 4 (playing chapter 5). They are counted (43 in image attached, but only 39 displayed), appear in the config.ini file with the saves, but are not displayed.

I installed the standalone version of the game, and then installed Galaxy and the update through it. I don't know if it could be responsible for the bug.

Edit : They appeared again in Germany for chapter 5, and normally at the beginning of chapter 6.
Attachments:
Post edited July 26, 2019 by lorad
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COWCATGames:
Not a bug, but something you might want to correct anyway: In chapter 2 right after I first meet Caroline I went to the fair and looked around at everything. Eventually Bjorn said that Caroline wouldn't want some item because she wanted a stuffed bear instead. Which she indeed wanted, but Bjorn wasn't supposed to be aware of that because I still hadn't bargained with her in front of the store.

I'm still barely on chapter 3 so I'll report back if I find anything that needs the developer's touch.
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COWCATGames: Darn. The documentation mentioned they would get updated automatically.
I'll check with the GOG support.

EDIT : They're looking into it right now and should be able to have the offlines up either today or tomorrow.

Also they clarified : offline installers are generated automatically only for Windows and Mac, and even then, the GOG team needs to check them before making them available to users (which is closer to how things work on consoles, which is both a good and bad thing - less broken builds but then devs are less reactive to fix issues)
I have experienced the same bug reported by lorad, but I would like to report an even more important bug.

Playing with the language in Italian, one of the death scenes is wrong, and in this way it's impossible to unlock it. I had to replay the part in English to unlock it. I'm not 100% sure but it should be one of the deaths connected to the electric panel in chapter 4:
- Electrocuted by playing with an electric panel (use the screwdriver on the panel).
- Arrested for triggering the security alarm at the museum (cut the wrong wires).
You guys have reported more bugs in one week than I got on Steam and consoles together in two years lol

To be totally honest I hesitate to make any changes at this point because there's always the risk to introduce a game breaking bug. I have to retest the whole game for each patch, so I think the safest would be to report all the minor bugs you encounter and then I may do a single patch at some point.

I'm a bit surprised about the gameover not unlocking only in Italian - translations really shouldn't affect this. I'll check if it can be reproduced.