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DUTM recently became very cheap so I decided to try it out.

And honestly, I don't see the appeal that apparently so many others do. To start with, the story makes no sense:

* The initial plot, that Earth has somehow 'run out' of energy makes no sense. Would fossil fuels run out? Sure. But solar, wind, geothermal, nuclear? You're seriously saying every single option was depleted? It doesn't hold up. We could power the whole world on nuclear trivially if we had no other choice.

* Setting that aside - let's talk about the 'plan'. They know the MPT stopped transmitting. They do not know why. They are going in with literally 0 information. They aren't bringing any parts with them. What if some key piece of infrastructure was damaged in a way that could not be repaired without additional parts from earth? I'm sure they have some spare parts on the moon but not for everything.

* Even if it was repairable...they have no idea how long that would take. Realistically, on infrastructure that complex and vast, it's not unreasonable to imagine a scenario where it takes that one person years to properly fix it on their own. One person can't hold all that knowledge and specialization on them. That's just not how this works.

* Even if they knew the MPT was repairable in a reasonable time frame...what exactly was the longer-term plan here? One person cannot run and maintain infrastructure that vast. It would take a team of dozens to hundreds to keep that system running. Even discarding maintenance, someone has to go out there and actually mine the moon rock for helium-3 refining. You could say 'once they see the MPT is running, Earth will send ships' but clearly Earth has no viable spaceships except the one you launched in, and in general Earth is a mess. It could take them years (or decades) to get a program up and running to send backup.

* As for the 'outward' movement...their plan makes even less sense. Even if you get everyone onto rockets and send them somewhere else...all your training and equipment is specialized for moon use. And you can't exactly drag mountains of mining, refining, forging, chemical and other equipment with you. And you're getting no help from Earth, obviously. Exactly how do they plan to start over with so little? Unless they have magic Star Trek-esque replicators...this doesn't work.

* I don't want to spoil it, but one moment early in the game should have essentially been the end of the whole endeavor. You know the one.

Setting the plot aside, the rest wasn't much to write home about either.

The puzzles were OK, if pretty basic and easy.

The dialog felt pretty amateur-hour.

They tried to do this thing with the ASEs that implied maybe they were sentient or social? But they didn't commit enough to the idea so we're left with you patting one occasionally and that's about it.

Overall, I don't get the appeal of DUTM. It's ok, but it falls really short of similar games like SOMA.
Post edited November 25, 2024 by Night_Thastus
Having just purchased (and beaten, it's a quick game, but I can think of worse things to spend $5 on) this myself, I absolutely am with you on some of the points you bring up.

I will say this, though, I think your point about why they're only sending 1 person to fix everything winds up being "solved" when we finally discover who our silent protagonist is. I get the feeling anyone reading this review will have already played the game, so no reason not to spoil it but since we learn that we are Rolf, the other member of the repair crew from when the blackout/sabotage originally occurred, I think it makes more sense why the remnants of the WSA didn't send a larger crew.

Rolf knows enough to be able to get the MPT functioning, or enough to send a message back to Earth saying "lol, they fucked us. It's game over!" and based off of the final cutscene and the sequel, getting the MPT switched back on was enough to get the WSA back in action and put together a proper mission to revitalize the lunar base.

For your other point about the Earth running out of energy and resources so quickly, there's two things I'm going to say about that and one of them the game goes out of it's way to establish thoroughly. The energy consumption and demands of the planet have been going up for decades, and all the while nothing was being done to curb global warming or climate change. They mention the desertification and make a point that maybe 30% of the planet is considered "habitable". That likely means that the remaining green zones have a shitload of energy consuming stabilizing projects, and that was happening before the moon exploration even began, let alone over the 20 years it was being developed (and discounting the time from the blackout to the present).

The second point really springs from development of the first: if the human population is still growing and the energy needs also growing, you're going to run out of resources quicker than you maybe thought you would. That, or continuing to frack or drill deep, or dam up the rivers, or all the other intensive industry required to maintain those energy needs means that you're fucking up even more ecosystems and further damaging the delicate global ecosystem.

The desertification of the planet was probably accelerated when McArthur shut off the MPT, because even getting up to a fraction of the energy output the MPT was providing would require a whole lot of resources just to switch things back on, let alone building more energy infrastructure.


McArthur himself is a whole other can of worms, I originally found his being in such a high position of power somewhat unbelievable, but 6 weeks of Trump 2.0 has demonstrated that some holier than thou figure will always find their way to the highest echelons of power and they will always fuck it up for the majority. They'll also always have neeblish useful idiots like Isaac right beside them as well.

Personally, I'd say the game does a good job justifying its existence. I have certainly played worse (and paid waaaaaay more)