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Maybe it was asked before, but I couldn't find it.

What do some of the unique items' special powers do?
For instance:
- "Improve Poison: x2 Amt, +5% chance". What does 'Amt' mean? Amount of Damage?
- "40% evade physical". Does it mean melee only, not ranged?
- "70% Magic damage resistance". Which monsters attack with magic???? Only a couple of bosses with lightning???
- "Save vs. Physical if HP >= 20%". I do have an idea about "save vs.", but I'm puzzled. What is that?
- "Thorns (100% ATK) + POISON: Amt:0.1, 10 sec, 100% chance". Kind of understandable, but nice to have an EXACT explanation on what it does...

Thanks in advance!
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Some answers:

-Amt stands for Amount.
-Physical damage includes melee and ranged.
-Only Zelemir and Eztli bosses do magical damage. None of the normal monsters do.
-Save versus physical means that your character goes to one hitpoint instead of dying if a strike takes him above the threshold to dead.

I hope it helps.
avatar
SilensPoetae: Some answers:

-Amt stands for Amount.
-Physical damage includes melee and ranged.
-Only Zelemir and Eztli bosses do magical damage. None of the normal monsters do.
-Save versus physical means that your character goes to one hitpoint instead of dying if a strike takes him above the threshold to dead.

I hope it helps.
Cool, thanks. Looks like this "save vs ..." is pretty useless as well as Magic Damage Resistance or Evasion.

As a side note - not sure why they abbreviated the hell out of these special powers - plenty of space to display them. :(