Posted March 15, 2013
Going through trying to get "gold stars" in the Normal campaign, and had a few questions about the game mechanics:
1. Am I correct in assuming there are no "hidden" qualities to equipment - so artifacts in the first playthrough have no special abilities beyond potentially higher damage / armor numbers than what you might buy at that point?
2. How important it was to specialize units - some defenders of the same type specializing in one thing for example, and some in others.
3. How do status effects like bleeding / burning / etc stack when dealt by two defenders with different levels of ability? For example if two ice mages, one with 50% chill slowdown and one with 65% "chill" the same enemy unit, how does that work?
4. Does "bleeding" make the unit take more damage of all types from all sources (fire, poison, other special attacks and from all defenders)?
1. Am I correct in assuming there are no "hidden" qualities to equipment - so artifacts in the first playthrough have no special abilities beyond potentially higher damage / armor numbers than what you might buy at that point?
2. How important it was to specialize units - some defenders of the same type specializing in one thing for example, and some in others.
3. How do status effects like bleeding / burning / etc stack when dealt by two defenders with different levels of ability? For example if two ice mages, one with 50% chill slowdown and one with 65% "chill" the same enemy unit, how does that work?
4. Does "bleeding" make the unit take more damage of all types from all sources (fire, poison, other special attacks and from all defenders)?