Posted March 08, 2017
high rated
Changelog for patch 2.1.5 (added 08 March 2017):
- Added level editor
- Added multi-mod functionality
- Added "custom item" graphic support
- Added "unload mod" / "reload mod" to title screen in mod mode
- Added Simplified Chinese translation (no story content yet)
- Added Traditional Chinese translation (no story content yet)
- Change healing cross from red to green to comply with Geneva Convention
- Fix mod menu dialogue
- "Fancy cursor" is now "Finger cursor"
- Fix various bugs
- Patch to Russian translation
- Fix many controller support bugs
- Fix recruit screen bug
- Fix overworld scrolling bug
- Fixed naming recruits with steam's soft keyboard overlay
- Fixed "configure steam controller" button doing nothing
- Fixed autosave error popup (false negative)
- Fixed shader scale bug
- Added PS4 / XBOXONE / XBOX360 button glyphs for steam
- More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
- Add missing blank controller buttons for ps3/ps4/ouya
- Fix steam controller glyph bugs & weird movement when a spell is selected
- Fix sorceress "fake boost" bug
- Fix bonus battle menu not displaying completion status
- Fix spell updating
- Fix mouse glitch with Steam Controller
- Fix overworld scroll being too low
- Fix save conflict screen not being navigable with Steam Controller API
- Make bonus battles a scrollable list
- New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
- Other stuff I probably forgot
------------
Changelog for Patch 2.1.5a / GOG-31 (Windows) / GOG-? (Mac) / GOG-11 (Linux) (added 08 March 2017):
[file update for Mac version still missing]
- Level editor: Fix startup crash & item editor bugs
- Fix "#ERROR!" bugs in various localizations
- Fix mac/linux versions
- Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".
- Added level editor
- Added multi-mod functionality
- Added "custom item" graphic support
- Added "unload mod" / "reload mod" to title screen in mod mode
- Added Simplified Chinese translation (no story content yet)
- Added Traditional Chinese translation (no story content yet)
- Change healing cross from red to green to comply with Geneva Convention
- Fix mod menu dialogue
- "Fancy cursor" is now "Finger cursor"
- Fix various bugs
- Patch to Russian translation
- Fix many controller support bugs
- Fix recruit screen bug
- Fix overworld scrolling bug
- Fixed naming recruits with steam's soft keyboard overlay
- Fixed "configure steam controller" button doing nothing
- Fixed autosave error popup (false negative)
- Fixed shader scale bug
- Added PS4 / XBOXONE / XBOX360 button glyphs for steam
- More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
- Add missing blank controller buttons for ps3/ps4/ouya
- Fix steam controller glyph bugs & weird movement when a spell is selected
- Fix sorceress "fake boost" bug
- Fix bonus battle menu not displaying completion status
- Fix spell updating
- Fix mouse glitch with Steam Controller
- Fix overworld scroll being too low
- Fix save conflict screen not being navigable with Steam Controller API
- Make bonus battles a scrollable list
- New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
- Other stuff I probably forgot
------------
Changelog for Patch 2.1.5a / GOG-31 (Windows) / GOG-? (Mac) / GOG-11 (Linux) (added 08 March 2017):
[file update for Mac version still missing]
- Level editor: Fix startup crash & item editor bugs
- Fix "#ERROR!" bugs in various localizations
- Fix mac/linux versions
- Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".
Post edited March 08, 2017 by DeMignon