MarkoH01: If you read again what the dev said:
"1) Provide a simple flash projector (ie, one executable file and a folder with dependent assets). This will come at the cost of removing certain features from the game - namely, your saves will be stored as (fragile) flash cookies, you won't be able to change the resolution from inside the game, and you won't be able to get auto-updates.
2) Provide a "standalone" Adobe AIR build - this gives you the features of an Adobe AIR build, but without installing the AIR framework on your computer. Instead, it packages all the Adobe AIR dependencies in .dll files and makes them available to the game that way. Everything gets packaged up in a single folder and you just run the game's executable. So, the game still gets the expanded features, but without having to install the actual AIR runtime on your machine. This also creates a "portable" installation - ie, the game is just a zip file you decompress, "installing" it doesn't even touch your registry. This would still allow us to deliver a game that has extra features, namely, saves stored as real files, in-game resolution switching, and an auto-updater that detects and fetches patches if you want them.
Which do you prefer?"
You see that using flash would also mean missing features and most people here preferred a "stand alone air" version of the game which I supposed is the one contained in the game's folder.
i think i read somewhere that air can also be used for application creating and flash is more limited then air
The fact that flash is fragile and easy expoitable is a welknown fact.
i also saw the site for defenders quest II, it looks great from the screenshot they have showed so far.