Posted June 12, 2021
Hello there, I have just bought Defcon two days ago and although it is quite easy to learn, it seems to be difficult to master and I have therefore a few questions regarding the gameplay and how I can become better in playing Defcon. Can anyone help me out please?
1st question: My first question is about the flight direction of the anti-aircraft missiles that are being shot from the SAM sites. For example, during one of the training missions it is my task to construct four European missile silos and destroy one Russian SAM site, as well as two Russian airfields. Yet, the SAM site seems to shoot down my nuclear warheads with ease. At the same time, during the training mission before the one I have just mentioned, it needed three of my European SAM sites to destroy just one nuclear warhead. One SAM site was stationed in England, one in the south of France and one in western Poland. The nuclear warhead was being shot by a submarine in the northern Atlantic and flew to the northeast first, before it turned its angle more and more to the southeast while flying, creating an arc. I do not know what was the intended target of the warhead, yet the rockets of the first two SAM missiles always missed their target! The rockets slightly passed the back of the nuclear warhead and were then spinning around, being unable to relocate or even hit their target in a second try. Only the SAM site stationed in Poland was able to hit and destroy the nuclear warhead, before it caused any trouble. Could it be that the AI receives some advantage in the game, when it comes to the accuracy of its missiles, while many of my SAM sites seem to be pretty useless? Or does it depend on the trajectory of the nuclear warheads and the location on which the SAM site, which tries to shoot the warhead down, is actually standing?
2nd question: The stealth bombers seem to have a pretty large range, covering most of the globe, which at first looks very interesting and seems to offer plenty of tactical advantages. Yet, the problem is that if you send one of your bombers to the far reaches of that range, it means it cannot fly back to its airbase, due to lack of fuel, and will crash. As the game offers no help or warning, it makes it rather hard to determine if the destination that you have in mind for your bomber is still close enough, so that your bomber can make it back to its airbase. And to make it worse, airbases can only rebuild normal fighters, but not the bombers. So, how can I use the bombers better? Maybe only for short-range attacks? The only time I have used one of my bombers during one of my first gameplays (I am still testing the game and try to become better) was from an airbase in the far east of Russia, very close to the coast, and sent it against the US city of Anchorage (Alaska). Or is it maybe possible to send a stealth bomber to one of your carriers that has already lost a unit and therefore has a free landing space? And can I relocate the aircraft from a carrier to one of my airbases too?
3rd question: There is an option to disarm a nuclear warhead, while it is being in the air. Yet, what’s the strategical point here? If I want to destroy a target or bomb a city then why I should shoot at it, only to disarm the device before it reaches its destination, considering the fact that it very probably will be lost anyway? Or is this an option primarily for multiplayer, when one player suddenly enters an alliance with you, yet you have already shot a warhead against him, which is still on the way? As I only play singleplayer, the AI never switches sides anyway, which, unfortunately, kills the diplomacy game mode.
4th question: Because of the fact that I am still testing the game and mostly have an AI ally to learn from it of how to play the game, I am very puzzled about how to control all the dozens of aircraft and ships, due to the fact that there is not even a pause option in the entire game, which is kind of funny when you drink while playing and you need to go to the bathroom, yet you are too busy controlling all your forces and stay aware of what the enemy is doing. Are there some Defcon expert players around that know a way how to control so much aircraft and at the same time make sure that these aircraft return to their aircraft carriers before their fuel runs out? Consider the fact that the enemy and your ally, if you have one, have all their units in the same vicinity as well and you can already imagine that it makes it really hard to behold an overview of the situation. One of the game’s reviewers on GOG called it simply a clusterf*ck to control all these units at the same time and according to my observations it seems to be just that, plus I am not a South-Korean StarCraft player either, who can make a thousand mouse clicks in less than a minute, lol.
5th question: My last question is about the fleets. Why shall I ever have more than one ship in a fleet? I always place only one unit and make this a fleet of its own, due to the fact that the fleets know no formations, other than creating a circle, which is kind of bad if you want your battleship on the frontline and your aircraft carrier behind it. I know that it depends on which unit you select first for your fleet to place on the map, to decide which part of the circle it will get, yet to me it seems that it is a better strategy to place every single unit by itself and make it a fleet of its own, instead of creating real fleets that drive around as circles. In real military life, at least from what I have seen on television, you never see fleets travelling in a circle formation, but rather in a straight line, with some ships at the side and other ships, like the aircraft carriers, in the center, having their flanks being protected by the other ships.
6th question (just added it one day after posting, as it suddenly came to my mind): Is there any difference between Defcon 3 and Defcon 2? The manual just says that the fighting is more intense in Defcon 2, but I cannot see any difference, nor do I have any special orders that activate as soon as Defcon 2 is declared. My guessing is that Defcon 2 is unfortunately just inside the game to be actually just inside the game, because the developers would have had no reason to let you jump from Defcon 3 right to Defcon 1. Am I right with this?
Again, any kind of tips are welcome! Thank you very much in advance!
1st question: My first question is about the flight direction of the anti-aircraft missiles that are being shot from the SAM sites. For example, during one of the training missions it is my task to construct four European missile silos and destroy one Russian SAM site, as well as two Russian airfields. Yet, the SAM site seems to shoot down my nuclear warheads with ease. At the same time, during the training mission before the one I have just mentioned, it needed three of my European SAM sites to destroy just one nuclear warhead. One SAM site was stationed in England, one in the south of France and one in western Poland. The nuclear warhead was being shot by a submarine in the northern Atlantic and flew to the northeast first, before it turned its angle more and more to the southeast while flying, creating an arc. I do not know what was the intended target of the warhead, yet the rockets of the first two SAM missiles always missed their target! The rockets slightly passed the back of the nuclear warhead and were then spinning around, being unable to relocate or even hit their target in a second try. Only the SAM site stationed in Poland was able to hit and destroy the nuclear warhead, before it caused any trouble. Could it be that the AI receives some advantage in the game, when it comes to the accuracy of its missiles, while many of my SAM sites seem to be pretty useless? Or does it depend on the trajectory of the nuclear warheads and the location on which the SAM site, which tries to shoot the warhead down, is actually standing?
2nd question: The stealth bombers seem to have a pretty large range, covering most of the globe, which at first looks very interesting and seems to offer plenty of tactical advantages. Yet, the problem is that if you send one of your bombers to the far reaches of that range, it means it cannot fly back to its airbase, due to lack of fuel, and will crash. As the game offers no help or warning, it makes it rather hard to determine if the destination that you have in mind for your bomber is still close enough, so that your bomber can make it back to its airbase. And to make it worse, airbases can only rebuild normal fighters, but not the bombers. So, how can I use the bombers better? Maybe only for short-range attacks? The only time I have used one of my bombers during one of my first gameplays (I am still testing the game and try to become better) was from an airbase in the far east of Russia, very close to the coast, and sent it against the US city of Anchorage (Alaska). Or is it maybe possible to send a stealth bomber to one of your carriers that has already lost a unit and therefore has a free landing space? And can I relocate the aircraft from a carrier to one of my airbases too?
3rd question: There is an option to disarm a nuclear warhead, while it is being in the air. Yet, what’s the strategical point here? If I want to destroy a target or bomb a city then why I should shoot at it, only to disarm the device before it reaches its destination, considering the fact that it very probably will be lost anyway? Or is this an option primarily for multiplayer, when one player suddenly enters an alliance with you, yet you have already shot a warhead against him, which is still on the way? As I only play singleplayer, the AI never switches sides anyway, which, unfortunately, kills the diplomacy game mode.
4th question: Because of the fact that I am still testing the game and mostly have an AI ally to learn from it of how to play the game, I am very puzzled about how to control all the dozens of aircraft and ships, due to the fact that there is not even a pause option in the entire game, which is kind of funny when you drink while playing and you need to go to the bathroom, yet you are too busy controlling all your forces and stay aware of what the enemy is doing. Are there some Defcon expert players around that know a way how to control so much aircraft and at the same time make sure that these aircraft return to their aircraft carriers before their fuel runs out? Consider the fact that the enemy and your ally, if you have one, have all their units in the same vicinity as well and you can already imagine that it makes it really hard to behold an overview of the situation. One of the game’s reviewers on GOG called it simply a clusterf*ck to control all these units at the same time and according to my observations it seems to be just that, plus I am not a South-Korean StarCraft player either, who can make a thousand mouse clicks in less than a minute, lol.
5th question: My last question is about the fleets. Why shall I ever have more than one ship in a fleet? I always place only one unit and make this a fleet of its own, due to the fact that the fleets know no formations, other than creating a circle, which is kind of bad if you want your battleship on the frontline and your aircraft carrier behind it. I know that it depends on which unit you select first for your fleet to place on the map, to decide which part of the circle it will get, yet to me it seems that it is a better strategy to place every single unit by itself and make it a fleet of its own, instead of creating real fleets that drive around as circles. In real military life, at least from what I have seen on television, you never see fleets travelling in a circle formation, but rather in a straight line, with some ships at the side and other ships, like the aircraft carriers, in the center, having their flanks being protected by the other ships.
6th question (just added it one day after posting, as it suddenly came to my mind): Is there any difference between Defcon 3 and Defcon 2? The manual just says that the fighting is more intense in Defcon 2, but I cannot see any difference, nor do I have any special orders that activate as soon as Defcon 2 is declared. My guessing is that Defcon 2 is unfortunately just inside the game to be actually just inside the game, because the developers would have had no reason to let you jump from Defcon 3 right to Defcon 1. Am I right with this?
Again, any kind of tips are welcome! Thank you very much in advance!
Post edited June 13, 2021 by Serpent1989
This question / problem has been solved by Falkon1313