Posted November 19, 2017
Hello there !
I have some problems and questions about the game. I love the graphs the universe and the mechanics, but there is things who are messing around (by my point).
Prog :
- The game crash often and corrupt sometimes the saves (but it's normal, the game is in dev so pass)
- There is some lags or crash when I Alt+Tab (same about this one, game in dev)
In Game :
- It's hard to understand which guy is wich one in our team. We have to remember precisely their name or head to recognise which on is playing. I'm not sure but I believe there is a glow on the one playing, but it's ot sufficent or big enough.
- When we have selected a card, the feedback that we have selected this one is too small. Some time I click on one, change my mind, and when is use it, I realize that's the first card I selected who is played.
- Other point about the cards, the selection of the ennemies is hard. The first one (who's nearest of the camera) is easy, but to select the others, it's kinda hard.
- The hitbox of the ennemies is moving when the ennemy is moving. So when you want to select an ennemy to attack, when it's one who's flying and moving, it's hard to select
Mechanics :
Thoose two points are for my really too bad. First point, the core mechanics of the game are the exploration and the card system (and in second point the equipement, but it's linked to the cards). But the card system isn't clear about the class and who can use what. We approximately see the difference between the class (and there is no tutorial but the game is in dev, so i'ts normal). And second and biggest point, the exploration system is "poor". It's "poor" because we are exploring ships, and we are doing it in vast majority by a map. We barely see nothing of the ship. And when there is an interaction (something to collect, some people or enemies) we see some backgrounds but we can't relate to our progression. In Darkest Dungeon we see our team progressing trough the level. In FTL it's something coherent because it's a space ship jumping to differents points of the galaxy. And even, there is the background of the universe and the planet that helps to connect between each points.
I enjoyed playing this game and will be folowing his developpement :D
I whish the best luck for the rest of the dev and release ! :D
I hope that my remarks will help (or be answered ^^)
(Psst, at the beginning of the fight I have seen the mobs updating their shield and life value in comparison of the level or values of my team :') Need to hide this :P)
I have some problems and questions about the game. I love the graphs the universe and the mechanics, but there is things who are messing around (by my point).
Prog :
- The game crash often and corrupt sometimes the saves (but it's normal, the game is in dev so pass)
- There is some lags or crash when I Alt+Tab (same about this one, game in dev)
In Game :
- It's hard to understand which guy is wich one in our team. We have to remember precisely their name or head to recognise which on is playing. I'm not sure but I believe there is a glow on the one playing, but it's ot sufficent or big enough.
- When we have selected a card, the feedback that we have selected this one is too small. Some time I click on one, change my mind, and when is use it, I realize that's the first card I selected who is played.
- Other point about the cards, the selection of the ennemies is hard. The first one (who's nearest of the camera) is easy, but to select the others, it's kinda hard.
- The hitbox of the ennemies is moving when the ennemy is moving. So when you want to select an ennemy to attack, when it's one who's flying and moving, it's hard to select
Mechanics :
Thoose two points are for my really too bad. First point, the core mechanics of the game are the exploration and the card system (and in second point the equipement, but it's linked to the cards). But the card system isn't clear about the class and who can use what. We approximately see the difference between the class (and there is no tutorial but the game is in dev, so i'ts normal). And second and biggest point, the exploration system is "poor". It's "poor" because we are exploring ships, and we are doing it in vast majority by a map. We barely see nothing of the ship. And when there is an interaction (something to collect, some people or enemies) we see some backgrounds but we can't relate to our progression. In Darkest Dungeon we see our team progressing trough the level. In FTL it's something coherent because it's a space ship jumping to differents points of the galaxy. And even, there is the background of the universe and the planet that helps to connect between each points.
I enjoyed playing this game and will be folowing his developpement :D
I whish the best luck for the rest of the dev and release ! :D
I hope that my remarks will help (or be answered ^^)
(Psst, at the beginning of the fight I have seen the mobs updating their shield and life value in comparison of the level or values of my team :') Need to hide this :P)
Post edited November 19, 2017 by Yitioy