Posted November 15, 2017
Why decide to join games in development on GOG?
“We see Deep Sky Derelicts as a very gameplay-centric title with a rich mixture of simple, yet deep core mechanics and a high replay value. Now, as we implemented all the basic gameplay mechanics into it, we need your help and feedback to make sure that the mechanics are deep and interesting enough and that the overall gameplay always feels gripping, varied and challenging in Deep Sky Derelicts. Therefore, we chose to enter the games in deve program in October 2017 and would like to invite you to join us on this final part of the journey toward the dream game as we and hopefully you see it. We believe that only with real players involved in the final stages of game design and balancing Deep Sky Derelicts could reach the quality of gameplay it deserves after all the accolades and praises it received for its refined art-style and storytelling. So if you like turn-based strategy and RPG games like we do or if you are a big fan of comic books, who has always dreamed of playing a comic game one day, or if you just want to become part of something bigger and make your impact on something you might eventually love, wait no further and dip yourself into dark and strangely fascinating Deep Sky Derelicts universe already this autumn!”
Approximately how long will this game be in early access?
“Six to seven months, we plan to finish the game at the end of March 2018”
What do you plan to change during development?
“The full version of Deep Sky Derelicts will offer a complete and polished gaming experience which is largely tailored to the tastes of the players' community and fine tuned based on EA users' feedback and suggestions. More specifically, the full version of the game will include the full-length (10-20 hours) campaign mode with a complete game story unfolding as you explore the Deep Sky Derelicts world. In addition to that it will also feature a hardcore difficulty mode and increased customization possibilities for player characters' creation. Achievements will be also added to the game at the time of full release, along with the Mac and Linux support.”
What is the current state of your game?
“The Early Access version of Deep Sky Derelicts doesn't represent its final, intended quality in many respects, but reflects a rather actual work-in-progress state of the product. That said, we will make out best to ensure that even the EA version has no game breaking bugs or completely broken mechanics, as we realize that high standard of player experince is crucial at any stage of the project. To create additional appeal for our EA players, we also decided to add an 'Arena' mode that is basically a sequence of tactical battle encounters of gradually increasing difficulty to be overcome with a pre-set squad of characters. We hope that introduction of this combat-oriented mode will come to taste for the players who love challenge and tactical fights, while simultaneously creating a more intense and focused and hence efficient playground for trying out new and changed combat mechanics, character builds and individual cards.”
Will the price change on release day?
“Yes, we're planning to offer the game for a discounted price during the Early Access phase.”
How can the community participate in the development process?
“We hope the Community to play the key role in shaping many of the mechanics and elements of Deep Sky Derelicts. We are set to go through every review, every suggestion and every single comment by the players, looking to further improve the game with the aid of their feedback. We are generally open to communicating with our users on multiple channels, but to keep it more organized and focused we will prefer Deep Sky Derelicts Discussion forums as our primary communication platform both during Early Access stage and thereafter.”
“We see Deep Sky Derelicts as a very gameplay-centric title with a rich mixture of simple, yet deep core mechanics and a high replay value. Now, as we implemented all the basic gameplay mechanics into it, we need your help and feedback to make sure that the mechanics are deep and interesting enough and that the overall gameplay always feels gripping, varied and challenging in Deep Sky Derelicts. Therefore, we chose to enter the games in deve program in October 2017 and would like to invite you to join us on this final part of the journey toward the dream game as we and hopefully you see it. We believe that only with real players involved in the final stages of game design and balancing Deep Sky Derelicts could reach the quality of gameplay it deserves after all the accolades and praises it received for its refined art-style and storytelling. So if you like turn-based strategy and RPG games like we do or if you are a big fan of comic books, who has always dreamed of playing a comic game one day, or if you just want to become part of something bigger and make your impact on something you might eventually love, wait no further and dip yourself into dark and strangely fascinating Deep Sky Derelicts universe already this autumn!”
Approximately how long will this game be in early access?
“Six to seven months, we plan to finish the game at the end of March 2018”
What do you plan to change during development?
“The full version of Deep Sky Derelicts will offer a complete and polished gaming experience which is largely tailored to the tastes of the players' community and fine tuned based on EA users' feedback and suggestions. More specifically, the full version of the game will include the full-length (10-20 hours) campaign mode with a complete game story unfolding as you explore the Deep Sky Derelicts world. In addition to that it will also feature a hardcore difficulty mode and increased customization possibilities for player characters' creation. Achievements will be also added to the game at the time of full release, along with the Mac and Linux support.”
What is the current state of your game?
“The Early Access version of Deep Sky Derelicts doesn't represent its final, intended quality in many respects, but reflects a rather actual work-in-progress state of the product. That said, we will make out best to ensure that even the EA version has no game breaking bugs or completely broken mechanics, as we realize that high standard of player experince is crucial at any stage of the project. To create additional appeal for our EA players, we also decided to add an 'Arena' mode that is basically a sequence of tactical battle encounters of gradually increasing difficulty to be overcome with a pre-set squad of characters. We hope that introduction of this combat-oriented mode will come to taste for the players who love challenge and tactical fights, while simultaneously creating a more intense and focused and hence efficient playground for trying out new and changed combat mechanics, character builds and individual cards.”
Will the price change on release day?
“Yes, we're planning to offer the game for a discounted price during the Early Access phase.”
How can the community participate in the development process?
“We hope the Community to play the key role in shaping many of the mechanics and elements of Deep Sky Derelicts. We are set to go through every review, every suggestion and every single comment by the players, looking to further improve the game with the aid of their feedback. We are generally open to communicating with our users on multiple channels, but to keep it more organized and focused we will prefer Deep Sky Derelicts Discussion forums as our primary communication platform both during Early Access stage and thereafter.”