Posted October 05, 2018
high rated
Changelog for Patch 1.0.1 (added 03 October 2018) - Part I:
Changes:
* UI sound overhaul that didn’t quite make it into 1.0.
* Added two new room backgrounds for landing tiles.
* A bunch of ability and stat changes. See below for a detailed list.
Fixes:
* Fixed Linux version not working on some locale settings. NOTE: If you have changed your launch options to work around this issue, please make sure that the run_dsd.sh script is used to start the game or that your custom script starts the game executable with LC_ALL=C.
* Fixed shop not working correctly after reloading the game from the shop screen.
* Fixed issue where the combat result panel could show duplicate characters and give extra loot.
* Fixed combat bug caused by Leader/Ceasefire not getting canceled correctly.
* Fixed Chemist/Symbiosis occasionally causing problems with other Medic and Chemist buffs.
* Fixed Fortify Shields potentially causing problems with dead units.
* Fixed problems with Strengthen Systems, including overload immunity not working correctly.
* Fixed issue with Corrosive Ordnance in some situations.
* Fixed combat issue that could happen when Reflections blocked certain other cards.
* Fixed various issues with Chemist/Power Injection (such as wrong damage values and the buff not expiring) and changed it from Self/Ally to Ally only.
* Fixed rare combat bug with turn order handling.
* Fixed combat bug that could happen when a dead unit tried to update its idle animation.
* Fixed combat bug when the target of Nerve Toxin was killed by a DoT effect before the toxin activated.
* Fixed Quartermaster/Amplifier Creator script error when it couldn't draw a card.
* Fixed wrong damage value in Chemist/Positive Side-Effects.
* Cleaned up Bruiser/Battle Rage effect description.
* Fixed some of the NPCs looking in the wrong direction in dialogue.
* Minor initial loading adjustments. If you encounter crashes at startup, you can try the launch option -use-sync-load, which is slower but should prevent crashing.
* Possible fixes towards a combat crash on some Macs.
* Fixed Heavy Blast Bomb not stating correctly in its description that it gives -ARMOR.
* Uranium Shell Grenade used by Buddynaut didn't do any damage. Should do its damage now properly.
* Fixed missing icon for Drudger Stinger.
* Polished some idle animations.
* Fixed arena's medical machine tile having weird backgrounds.
* Fixed level ups in arena not happening at the same time as that level’s loot drops.
* Fixed minor issue with Disciple AI.
* Fixed issue where the cursor could disappear after Retreat was pressed while targeting a unit.
Changes:
* UI sound overhaul that didn’t quite make it into 1.0.
* Added two new room backgrounds for landing tiles.
* A bunch of ability and stat changes. See below for a detailed list.
Fixes:
* Fixed Linux version not working on some locale settings. NOTE: If you have changed your launch options to work around this issue, please make sure that the run_dsd.sh script is used to start the game or that your custom script starts the game executable with LC_ALL=C.
* Fixed shop not working correctly after reloading the game from the shop screen.
* Fixed issue where the combat result panel could show duplicate characters and give extra loot.
* Fixed combat bug caused by Leader/Ceasefire not getting canceled correctly.
* Fixed Chemist/Symbiosis occasionally causing problems with other Medic and Chemist buffs.
* Fixed Fortify Shields potentially causing problems with dead units.
* Fixed problems with Strengthen Systems, including overload immunity not working correctly.
* Fixed issue with Corrosive Ordnance in some situations.
* Fixed combat issue that could happen when Reflections blocked certain other cards.
* Fixed various issues with Chemist/Power Injection (such as wrong damage values and the buff not expiring) and changed it from Self/Ally to Ally only.
* Fixed rare combat bug with turn order handling.
* Fixed combat bug that could happen when a dead unit tried to update its idle animation.
* Fixed combat bug when the target of Nerve Toxin was killed by a DoT effect before the toxin activated.
* Fixed Quartermaster/Amplifier Creator script error when it couldn't draw a card.
* Fixed wrong damage value in Chemist/Positive Side-Effects.
* Cleaned up Bruiser/Battle Rage effect description.
* Fixed some of the NPCs looking in the wrong direction in dialogue.
* Minor initial loading adjustments. If you encounter crashes at startup, you can try the launch option -use-sync-load, which is slower but should prevent crashing.
* Possible fixes towards a combat crash on some Macs.
* Fixed Heavy Blast Bomb not stating correctly in its description that it gives -ARMOR.
* Uranium Shell Grenade used by Buddynaut didn't do any damage. Should do its damage now properly.
* Fixed missing icon for Drudger Stinger.
* Polished some idle animations.
* Fixed arena's medical machine tile having weird backgrounds.
* Fixed level ups in arena not happening at the same time as that level’s loot drops.
* Fixed minor issue with Disciple AI.
* Fixed issue where the cursor could disappear after Retreat was pressed while targeting a unit.