Posted October 16, 2021
high rated
This is the current roadmap towards the final release.
The Perished City
Current target: [ before full release ]
New locations and quests.
Improving item economy
Current target: [ before full release ]
This is about the range of items available in the game, inventory size, item balancing etc.
Northern Wasteland
Current target: [ before full release ]
New locations and quests.
Improving existing locations and gameplay
Current target: [ before full release ]
This is in general about adding more depth to the game, both to the narrative parts as well as to the gameplay.
The Machine and the Watcher
Current target: [ before full release ]
Final locations and quests.
Full release
Current target: [ unknown date ]
Post release
We will continue to support the game, of course. And as this game is very dear to us, this will probably happen for a long time. We haven’t decided yet if the next project after this will be more directly connected to Death Trash or be a different take.
Console versions
Current target: [ unknown date, potentially after full release ]
We have no final decision on whether we follow through with publishing these ourselves or partnering up for that. Xbox, Playstation and Nintendo Switch versions are playable already but need more work.
Localization
Current target: [ unknown date, potentially after full release ]
We still don't know how much budget we'll have for additional languages. Production-wise it might make sense to have the localization added later than the 1.0 release so they can be done from a finished game instead of a still changing one. (If we had more experience we might try to have it all ready at once for the 1.0 release, but since our experience and resources are limited, we might rather approach this step by step.)
Level Editor
Current target: [ unknown date, after full release ]
Mainly intended for users to create their own standalone adventures with the Death Trash gameplay and art assets. We might extend the functionality later on.
Extended mind item gameplay
Current target: might not happen
We have more gameplay ideas for Death Trash. But, realistically, we can’t tackle all of them and have to shelve some of them for later. Enhancing the gameplay around the mind items might be one of these cases. We will revisit these ideas in the future.
The Perished City
Current target: [ before full release ]
New locations and quests.
Improving item economy
Current target: [ before full release ]
This is about the range of items available in the game, inventory size, item balancing etc.
Northern Wasteland
Current target: [ before full release ]
New locations and quests.
Improving existing locations and gameplay
Current target: [ before full release ]
This is in general about adding more depth to the game, both to the narrative parts as well as to the gameplay.
The Machine and the Watcher
Current target: [ before full release ]
Final locations and quests.
Full release
Current target: [ unknown date ]
Post release
We will continue to support the game, of course. And as this game is very dear to us, this will probably happen for a long time. We haven’t decided yet if the next project after this will be more directly connected to Death Trash or be a different take.
Console versions
Current target: [ unknown date, potentially after full release ]
We have no final decision on whether we follow through with publishing these ourselves or partnering up for that. Xbox, Playstation and Nintendo Switch versions are playable already but need more work.
Localization
Current target: [ unknown date, potentially after full release ]
We still don't know how much budget we'll have for additional languages. Production-wise it might make sense to have the localization added later than the 1.0 release so they can be done from a finished game instead of a still changing one. (If we had more experience we might try to have it all ready at once for the 1.0 release, but since our experience and resources are limited, we might rather approach this step by step.)
Level Editor
Current target: [ unknown date, after full release ]
Mainly intended for users to create their own standalone adventures with the Death Trash gameplay and art assets. We might extend the functionality later on.
Extended mind item gameplay
Current target: might not happen
We have more gameplay ideas for Death Trash. But, realistically, we can’t tackle all of them and have to shelve some of them for later. Enhancing the gameplay around the mind items might be one of these cases. We will revisit these ideas in the future.
Post edited January 13, 2025 by Stephan Hövelbrinks