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Dear Developer,

First of all, I would like to note that this game is exactly to my taste. It takes two of my favorite themes and merges them into a most interesting and perverse world. Violence, humor and fleshy tentacle monsters are simply my video game kink. The dialogue is crisp and crazy, but doesn't tear you out of immersion. Of course, I'm not expecting a role-playing game a la Pathfinder. The graphics are good and fit in well.

But I would have two small comments to you both (as far as I am informed).

- Better implementation of the skills. It makes no sense to level outside of the combat skills. The reward is either so low that it's not worth it, or you simply don't have the opportunity to use the skill at all.

- Animals, well I think there is still a lot to come here. Now only nen meat worm is arg little. How I would like to replay "A Boy and his dog".

- Ranged vs melee. Especially in the course of the later game the use of firearms makes no sense. Close combat is much stronger and faster. It becomes a no-brainer.

- Random encounters, actually, are just annoying. Here more variety and also possibilities to use his skills.

- World map, so far it is still very empty. I hope for a few settlements that are perhaps not necessarily always relevant to the main story and give you the opportunity to dive into the world with small but fine side strands.

- Money, I felt like a billionaire at the end. The economy should still be screwed something. The market doesn't regulate anything on its own.

- The crafting system, well, I don't like it at all. Since everything was easily available and I never needed outside of Medikits purely nothing. Here possibly, implement reparations of armor parts and weapons. Because otherwise the crafting materials were just another source of income.

I'm just nagging here on a very high level, all in all I liked it very much and I have great respect for what you have done.

Greetings from the Ruhr

Sortus
high rated
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Sortus: Dear Developer,

First of all, I would like to note that this game is exactly to my taste. It takes two of my favorite themes and merges them into a most interesting and perverse world. Violence, humor and fleshy tentacle monsters are simply my video game kink. The dialogue is crisp and crazy, but doesn't tear you out of immersion. Of course, I'm not expecting a role-playing game a la Pathfinder. The graphics are good and fit in well.

But I would have two small comments to you both (as far as I am informed).

- Better implementation of the skills. It makes no sense to level outside of the combat skills. The reward is either so low that it's not worth it, or you simply don't have the opportunity to use the skill at all.

- Animals, well I think there is still a lot to come here. Now only nen meat worm is arg little. How I would like to replay "A Boy and his dog".

- Ranged vs melee. Especially in the course of the later game the use of firearms makes no sense. Close combat is much stronger and faster. It becomes a no-brainer.

- Random encounters, actually, are just annoying. Here more variety and also possibilities to use his skills.

- World map, so far it is still very empty. I hope for a few settlements that are perhaps not necessarily always relevant to the main story and give you the opportunity to dive into the world with small but fine side strands.

- Money, I felt like a billionaire at the end. The economy should still be screwed something. The market doesn't regulate anything on its own.

- The crafting system, well, I don't like it at all. Since everything was easily available and I never needed outside of Medikits purely nothing. Here possibly, implement reparations of armor parts and weapons. Because otherwise the crafting materials were just another source of income.

I'm just nagging here on a very high level, all in all I liked it very much and I have great respect for what you have done.

Greetings from the Ruhr

Sortus
Thank you. I appreciate the feedback.
I agree that the topics you mentioned can be improved. Hopefully we can solve most of them during the Early Access phase.

Yes, we're two developers.

Liebe Grüße aus Berlin.
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Stephan Hövelbrinks: Thank you. I appreciate the feedback.
[...]
Liebe Grüße aus Berlin.
Just a quick thank you for replying here. Alas, the GOG community isn't used to the same attention from the games' developers than the Steam community, so it's even more appreciated if it happens.

Gleichfalls Grüße aus Berlin. ;)

edit: That, and the many favourable reviews on the web just earned you an undiscounted purchase from me, even though I normally don't buy indev games, but I suddenly very much want to see this being completed some day. Allet Jute!
Post edited March 01, 2022 by V4V
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Stephan Hövelbrinks: Thank you. I appreciate the feedback.
[...]
Liebe Grüße aus Berlin.
avatar
V4V: Just a quick thank you for replying here. Alas, the GOG community isn't used to the same attention from the games' developers than the Steam community, so it's even more appreciated if it happens.

Gleichfalls Grüße aus Berlin. ;)

edit: That, and the many favourable reviews on the web just earned you an undiscounted purchase from me, even though I normally don't buy indev games, but I suddenly very much want to see this being completed some day. Allet Jute!
Danke. :) Für den Kauf, und die Worte.