Posted January 15, 2022
Dear Developer,
First of all, I would like to note that this game is exactly to my taste. It takes two of my favorite themes and merges them into a most interesting and perverse world. Violence, humor and fleshy tentacle monsters are simply my video game kink. The dialogue is crisp and crazy, but doesn't tear you out of immersion. Of course, I'm not expecting a role-playing game a la Pathfinder. The graphics are good and fit in well.
But I would have two small comments to you both (as far as I am informed).
- Better implementation of the skills. It makes no sense to level outside of the combat skills. The reward is either so low that it's not worth it, or you simply don't have the opportunity to use the skill at all.
- Animals, well I think there is still a lot to come here. Now only nen meat worm is arg little. How I would like to replay "A Boy and his dog".
- Ranged vs melee. Especially in the course of the later game the use of firearms makes no sense. Close combat is much stronger and faster. It becomes a no-brainer.
- Random encounters, actually, are just annoying. Here more variety and also possibilities to use his skills.
- World map, so far it is still very empty. I hope for a few settlements that are perhaps not necessarily always relevant to the main story and give you the opportunity to dive into the world with small but fine side strands.
- Money, I felt like a billionaire at the end. The economy should still be screwed something. The market doesn't regulate anything on its own.
- The crafting system, well, I don't like it at all. Since everything was easily available and I never needed outside of Medikits purely nothing. Here possibly, implement reparations of armor parts and weapons. Because otherwise the crafting materials were just another source of income.
I'm just nagging here on a very high level, all in all I liked it very much and I have great respect for what you have done.
Greetings from the Ruhr
Sortus
First of all, I would like to note that this game is exactly to my taste. It takes two of my favorite themes and merges them into a most interesting and perverse world. Violence, humor and fleshy tentacle monsters are simply my video game kink. The dialogue is crisp and crazy, but doesn't tear you out of immersion. Of course, I'm not expecting a role-playing game a la Pathfinder. The graphics are good and fit in well.
But I would have two small comments to you both (as far as I am informed).
- Better implementation of the skills. It makes no sense to level outside of the combat skills. The reward is either so low that it's not worth it, or you simply don't have the opportunity to use the skill at all.
- Animals, well I think there is still a lot to come here. Now only nen meat worm is arg little. How I would like to replay "A Boy and his dog".
- Ranged vs melee. Especially in the course of the later game the use of firearms makes no sense. Close combat is much stronger and faster. It becomes a no-brainer.
- Random encounters, actually, are just annoying. Here more variety and also possibilities to use his skills.
- World map, so far it is still very empty. I hope for a few settlements that are perhaps not necessarily always relevant to the main story and give you the opportunity to dive into the world with small but fine side strands.
- Money, I felt like a billionaire at the end. The economy should still be screwed something. The market doesn't regulate anything on its own.
- The crafting system, well, I don't like it at all. Since everything was easily available and I never needed outside of Medikits purely nothing. Here possibly, implement reparations of armor parts and weapons. Because otherwise the crafting materials were just another source of income.
I'm just nagging here on a very high level, all in all I liked it very much and I have great respect for what you have done.
Greetings from the Ruhr
Sortus