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How am I suposed battled against the special ability of other races? I explain to you: the ChCh-t steal my resources at each turn and the Re'lu with their telepathic power makes my cityens angry.

Even putting units with patrol order does not change anything do you have any advice for this kind of situation ?
Post edited February 08, 2017 by thedkm
This question / problem has been solved by Matewisimage
i think you have to find and kill their scouts before they get to your cities

or just kill em off as quickly as you can

it may help if you can situate yourself on a peninsula so they can only come at you from one direction,
heck hey may get so busy fighting each other that you can build in relative peace XD



note: it has been a while since i played last so my memory of specifics is a little fuzzy
so i'm assuming scouts are actual units and not a pushbutton ability that just happens


anyway i hope this helps at least a little
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thedkm: How am I suposed battled against the special ability of other races? I explain to you: the ChCh-t steal my resources at each turn and the Re'lu with their telepathic power makes my cityens angry.

Even putting units with patrol order does not change anything do you have any advice for this kind of situation ?
The only way according to the manual is to set units to patrol. I doesn't state so, but perhaps setting scout units to patrol is more effective? If they still get through just set more and more units to patrol. This does however lower a city's morale.
Sorry for my late reply, in the meantime I tested a dozen parties against the Re'lu and the ChCh-t, but since strangely the ia no longer tries to steal my resources in my camps or to incite my colonists to revolt it's weird.

I have put the difficulty in "hindered" and "fair fight" but it does not change anything, I imagine you are right and that to put my spies in spying misssion will protect me from these intrusions if ever one day the ia Is in a bad mood.

Thank you for your reply.
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thedkm: Sorry for my late reply, in the meantime I tested a dozen parties against the Re'lu and the ChCh-t, but since strangely the ia no longer tries to steal my resources in my camps or to incite my colonists to revolt it's weird.

I have put the difficulty in "hindered" and "fair fight" but it does not change anything, I imagine you are right and that to put my spies in spying misssion will protect me from these intrusions if ever one day the ia Is in a bad mood.

Thank you for your reply.
No problem and happy gaming :) Kick some ChCh-t butt! They always annoyed me the most :P
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thedkm: Sorry for my late reply, in the meantime I tested a dozen parties against the Re'lu and the ChCh-t, but since strangely the ia no longer tries to steal my resources in my camps or to incite my colonists to revolt it's weird.

I have put the difficulty in "hindered" and "fair fight" but it does not change anything, I imagine you are right and that to put my spies in spying misssion will protect me from these intrusions if ever one day the ia Is in a bad mood.

Thank you for your reply.
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Matewis: No problem and happy gaming :) Kick some ChCh-t butt! They always annoyed me the most :P
Lol, yeah thank you, when it is not the other races like the Re'lu who use their power in a loop to provoke revolts in my territories. x(

Too bad that the official guide never had the right to an official French translation it would have helped me a lot.