Posted May 30, 2024
Short form: Upkeep costs for military units are nonsensical. Not only are they most definitively NOT the costs listed in-game for the units, but they skyrocket as the number of units increases. Here are two examples, one a Tank unit and the other a Trooper (infantry) unit, both belonging to the CHCH-T.
Fusion Cannon upkeep
s/be 2 credits/turn/unit
1 tank = 2: 2/ea
2 tanks = 8: 4/ea
3 tanks = 18: 6/ea
4 tanks = 32: 8/ea
5 tanks = 50: 10/ea
6 tanks = 72: 12/ea
Battle Trooper upkeep
s/be 2 credits/turn/unit
1 trooper = 1: 1/ea
2 troopers = 4: 2/ea
3 troopers = 9: 3/ea
4 troopers = 16: 4/ea
5 troopers = 25: 5/ea
6 troopers = 36: 6/ea
7 troopers = 49: 7/ea
8 troopers = 64: 8/ea
In the case of the Fusion Cannon, the cost per unit is number of units squared times cost of one unit.
In the case of the Battle Trooper, the first unit doesn't even cost what it should; it costs half. It would be the same formula as the Fusion Cannon if it didn't get the per unit cost wrong. Instead it's just number of units squared.
Not only is none of it what the game says it should be, but it's not even consistent from one unit to another.
I'll grant that racial variations (strengths and weaknesses) could affect this.. but the CHCH-T don't have one relating to unit upkeep, not of all units, nor of tanks nor troopers individually.
Some have suggested that it's increased by the necessity to ship food, for example, but all these measurements took place with the units in one of my territories that overproduces food by more than enough to support them. There's no indication of a shipping surcharge of any kind.
It's also not a penalty for stockpiling too many troops in one territory. Some of these measurements were duplicated with the units divided between two of my territories.
Is this WAI? There's nothing in the User Manual nor in-game that suggests it should work like this.
Fusion Cannon upkeep
s/be 2 credits/turn/unit
1 tank = 2: 2/ea
2 tanks = 8: 4/ea
3 tanks = 18: 6/ea
4 tanks = 32: 8/ea
5 tanks = 50: 10/ea
6 tanks = 72: 12/ea
Battle Trooper upkeep
s/be 2 credits/turn/unit
1 trooper = 1: 1/ea
2 troopers = 4: 2/ea
3 troopers = 9: 3/ea
4 troopers = 16: 4/ea
5 troopers = 25: 5/ea
6 troopers = 36: 6/ea
7 troopers = 49: 7/ea
8 troopers = 64: 8/ea
In the case of the Fusion Cannon, the cost per unit is number of units squared times cost of one unit.
In the case of the Battle Trooper, the first unit doesn't even cost what it should; it costs half. It would be the same formula as the Fusion Cannon if it didn't get the per unit cost wrong. Instead it's just number of units squared.
Not only is none of it what the game says it should be, but it's not even consistent from one unit to another.
I'll grant that racial variations (strengths and weaknesses) could affect this.. but the CHCH-T don't have one relating to unit upkeep, not of all units, nor of tanks nor troopers individually.
Some have suggested that it's increased by the necessity to ship food, for example, but all these measurements took place with the units in one of my territories that overproduces food by more than enough to support them. There's no indication of a shipping surcharge of any kind.
It's also not a penalty for stockpiling too many troops in one territory. Some of these measurements were duplicated with the units divided between two of my territories.
Is this WAI? There's nothing in the User Manual nor in-game that suggests it should work like this.
Post edited May 30, 2024 by graymoon