cmdr_flashheart: Thanks for the review. How is this game overall different from Alpha Centauri?
Hmm...well, you build all your resource gathering buildings inside your "city screen," so to speak. Also, there's no terraforming or road building, that all happens automatically. In spirit, Deadlock is less sociological, and more cutthroat. You're not going to be making alliances and trade pacts, at least in Deadlock 1 (I haven't played the sequel, but I'm downloading it as I type this).
Also, the world isn't divided into little squares like the SMAC map. It's divided into "provinces" which are actually geographical regions. Each region is one of four types: plains, mountains, forest, or swamp.
Just a warning: I personally find this game to be an extreme chronovore. It's possible to get so wrapped up in your turn-by-turn progress that you completely lose track of time. And not just that, but you can play it for hours and it doesn't seem like you've been playing that long. It's not just the old "one more turn" syndrome; you don't even realize you've been at it for five hours. It makes five hours seem like two.