It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Just looking for some opinions. As is a Survival RPG, anybody can give an idea or the experience??
avatar
Revontulet9: Just looking for some opinions. As is a Survival RPG, anybody can give an idea or the experience??
Not sure about others game, but mine plays well for a while then crashes with zrpg.exe has stopped working. I would hold onto my loot for a while and see if this gets worked out. JMHO
I played v1.0.0.135 and it was stable for most part. I had only couple of random crashes during the playthru (well, half playthru, on hold on day 50 or so when game ends in day 100 iirc) There were couple of locations that were very crash prome (predator town(?) and the hospital to name the prominent ones). There were also phelora of bugs but many of them have been adressed by patches since.

As for the game, it's shelter survival game where you lead and manage group of survivors and shelter you live in. Days go pretty much like this: In the morning you deal with any problems (events) occuring in the shelter, listen to radio, set everyone to work on job board (either building, repairing or other shelter functions), choose and equip your team and go scavanging and finding other survivors that would like to join you (there are also neutral survivors that want to be left in peace and hostile survivors who want to carve you a new one). There are also zombies, sometimes a lot of them. Some survivors also arrive at your shelter themselves (part of morning events).

By bringing back loot and completing tasks you gain experience you can allocate to various skills (negotiation is vital to deal with problems, leadership provides alternative but people don't like to be bossed around) and you get a stat point every now and then (every 10 skill points(?)). You also get perks every few levels of a skill. Other shelter occupants receive 1 skill point per day they are part of shelter and stat point per 10 iirc. They allocate them themselves but some will come to ask what direction you want them to focus.

Walking around on maps is real time, combat is turn based. It's no Jagged Alliance or X-COM but will have to do. I don't think it really needs explaining unless you are new to turn based tactics. Zombies are not real threat unless you get swarmed. Hostile survivors can be depending on their equipment at least until you level and gear up your team. Causing noise attracts zombies in the area and if you make enough noise more will wander into the map. Loot varies from food, luxuries, parts, antibiotics, weapons and equipment to unique luxuries and unique items (either quest items or items required for stelter upgrades).

You'll need to keep individuals happy and shelter mood up as people may leave and if shelter morale is on or drops below -500 after day 30 you'll be retired with bullet between the eyes. If you survive long enough you'll eventually find out that you need to evacuate the region and depending your actions and who you have at your shelter you have various ways to do so. If not, well, I let you find your self when the time runs out.

It's fun game, barring crashes and bugs, especially early on when you have lot of stuff to build and find and you actually have to survive but if you are good enough you run out of things to build and places to loot/explore by day 50 at the latest (I run out before day 40 iirc) so you won't be left much to do. Late game could really use more stuff and challlange. Combat gets repetitive especially against zombies and once you geared and leveled up only militia/military is of any real threat to you. Iterface is also bit clunky and needs getting used to.

I'd give it 7.5 score out of 10. Good game with bit clunky interface and simplistic combat. Zombies could be more threatening and should wander around at least a bit (in general all hostiles are too static out of combat). Also lacks content and challange in the later half of the game.
Post edited April 27, 2015 by Petrell
Petrell has the right of it for the most part; I think I like it a bit better than he does (I'd call it at least an 8) and think that the zombies can be a bigger problem in the early days than he's suggesting, but other than that the virtues and flaws are pretty much as he indicates.
avatar
Nightshade: Petrell has the right of it for the most part; I think I like it a bit better than he does (I'd call it at least an 8) and think that the zombies can be a bigger problem in the early days than he's suggesting, but other than that the virtues and flaws are pretty much as he indicates.
As I understand it, there is a new zombie type (crawlers) in game that did not exist when I played so things might've changed a bit but biggest problem remains. That is the fact that zombies and npc's just stands in place until they hear noise, see you or are engaged by you. If zombies would wander around even a bit and looters could actually loot a places they're supposibly looting and possibly then leave, game could be lot more interesting. I think it's more of a bug/oversight but zombies further away that heard noise just stop eventually instead of continuing to wander towards the location of the noise. Probably due to instead of giving them a waypoint to location of the noise they continue towards the noise only while it lasts and stop as soon as it stops. Would've been in serious trouble few times had they continued on coming.

Even the scripted events on maps are quite boring (the ones where a faction assaults a map while you're there) as as soon as combat is over, the survivors will again just stand in place. The standoff maps are also akward as nothing happens until you make noise and all hell breaks loose. The NPC's should be scripted to break the standoff eventually even without player's interference (and, if player doesn't stop them, eventually leave with all the fancy loot).

In general, the biggest problem is that world is just way too static to be believable.

Edit: Now that I think about it, one of the reasons zombies were so easy for me was that my main char was fast melee build with 12 ap. This ment I could swing most melee weapons 3 to 4 times and later even more with a perk (6 attacks with electric batton will kill or knock out ANYTHING, even fully armored soldier). Melee creates very little noise so most of the time only the zombie I was attacking reacted to me, even then only if it survived my intial assault. Any other kind of build probably will have harder time in combat early on. Ranged build may excel in late game but early on you're short on ammo and, with the exeption of bows and crosbows, they tend to be noisy and attrach unwanted attemption. Pistols you have early on aren't that effective either nor do they have much range... well, firearm range is rather pathetic in this game but later weapons do pack quite a punch and are, generally speaking, superior against armoured opponents.
Post edited April 16, 2015 by Petrell
Note when talking about the zombies, I very carefully said they were dangerous in the early game. You're not going to have an electric baton in the early game. I also didn't assume a monomaniac melee build (high Strength and Dex, high Melee skill), and without that, its still not going to be perfectly reliable to hit, no matter how many swings you get.
Game`s very good and catches that zombie end of world feel very well. I wish the game had more happening randomly especially to keep things alive once you`ve searched everywhere. Would be nice if zombies re-infested places you`ve cleaned out more.

Best played in `iron-man` mode (no Reloading), that`ll really keep you on your toes.
Post edited May 01, 2015 by Socratatus
Yes it is so worth it. The game has a lot of issues, but they've just released quite a large patch that fixes a lot of bugs and even adds some new items and locations to visit. At 30 dollars it's easily worth the price. The replayability value is pretty high because you can make very different characters for different play styles. You can also use different modes such as hardcore and iron man mode to make the game more difficult (if you can get very far in those modes then you are better than me at the game!). This is one of the most fun zombie games I've played in quite a while.
Just want to say that I also wanted to purchase this game, but insted got State of Decay. The hell games named so alike.