ZombieIX: jeah had the same problem too...deactivating sync helped a bit...but now i got another problem: when i aim with the cutter, the mmouse moving is very very slow...its nearly impossible to aim right that way...the lookaround speed is ok...but the aiming speed is unplayable...any ideas where the problem is?
TheCollector: Found this:
This issue has nothing to do with v-sync or your graphics card. The control issues in the original Dead Space on PC stem from two things:
1) There's a huge dead zone with both the mouse and the analog sticks. Without precise tools it's hard to say how much but based on my testing it seems to be about 15% of the movement range is ignored by the game.
2) When they were working on mapping the analog input from the console game to the pointing input of the mouse, they did it in the most boneheaded way possible. They took the X/Y input that a pointing device gives you and then directly mapped those motions to drive an analog input. So internally, what you're doing is moving a virtual analog stick around with mouse movements.
Coupled with the dead zone, and you've got a pretty spectacular screw-up in the controls. Even with the mouse speed cranked all the way up you have to move the mouse in huge motions to get it to register at all, and all that's doing is twitching your aim around in an extremely imprecise manner. Yes, I know you can edit the settings file and jack up the mouse speed but that just makes it worse. Forget about using the mouse in the menus, and then during the game you just get even twitchier controls.
Oh -- the only reason why v-sync comes up in this situation is because of another kind of amazingly bone-headed move. When you enable v-sync within the game, it locks the engine's refresh rate at 30 hz so 30 FPS is the most you can get at that point. The engine doesn't like that very much so not only do you get a lousy frame cap you also get input lag. I bring this up because it's not as though the game doesn't handle v-sync as everyone says -- you can force it on via your graphics driver and the game runs lag-free that way -- but that the in-game implementation of it is broken.
Source:
http://forums.steampowered.com/forums/archive/index.php/t-1778169.html -------------------------------------------------------------------------------------------------------------- -----------------------------------------
http://pcgamingwiki.com/wiki/Dead_Space#Mouse_lag_and_random_sensitivity http://pcgamingwiki.com/wiki/Dead_Space#Large_deadzone This solutions seem promising. I will try them later...
Wish I'd seen this before I bought the damn thing. :P