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Hotfix 1.03 (18. Apr. 2018)

PATCH NOTES:

- When assigning more than 1 character to the same camp station, the natural resources will now only decrease once instead of once per character.
- Fixed some cases where one could get stuck when interacting with the Peculiar Weighting Apparatus
- Fixed the achievement Shepherd sometimes being unlocked without having the 5 sheeps.
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Ulf2016: - When assigning more than 1 character to the same camp station, the natural resources will now only decrease once instead of once per character.
I think that one is a huge mistake.
Hotfix 1.04 (19. Apr. 2018)

PATCH NOTES:

- Fixed both Shelter Reinforced Roof upgrades being incorrectly adding to the overnight negative effects instead of decreasing them.
- Fixed Hunting Camp Stealthy Clothes upgrade: it was decreasing the amount of injury a character can receive when hunting (so working like the Running Shoes upgrade) instead of (as explained in the desc) decreasing the chances to get hurt.
- Fixed an interaction with Jailed Beggar Skeleton: an action that was required for a quest was only available once (x1), making it effectively impossible to complete if one didn't succeed on their first try.
Post edited April 19, 2018 by Ulf2016
That's nice an all, but I still only have 1.2 patch available.

Posting Steam update notes is a bit misleading when they are not available on GOG (though, in all fairness, perhaps the Galaxy branch does have them).
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Lukaszmik:
I can not say if it's up to GOG or the developer. After I wrote to the developer (contact@le-cccp.com) why GOG did not get patch 1.01 and 1.02, it worked very fast and GOG updated to 1.02.

Dead in Vinland is not the only game on GOG that has problems with patches. Elex got a patch in March, not yet on GOG.

Translated with Google.
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Lukaszmik: That's nice an all, but I still only have 1.2 patch available.
Devs have direct access to steam backend to publish a build. But for GOG build, they send it to GOG and then people from here need to publish it thus adding a bit of delay.
Post edited April 22, 2018 by Ailys
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Ailys: Devs have direct access to steam backend to publish a build. But for GOG build, they send it to GOG and them people from here need to publish it thus adding a bit of delay.
Nope and nope.
Post edited April 22, 2018 by Gydion
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Gydion:
Thanks for the information. Then I assume that the developer does not publish every patch / update on GOG. Otherwise we would have version 1.04 for the weekend.

Translated with Google.
high rated
Hotfix 1.05 (24. Apr. 2018)

PATCH NOTES:

- Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree.
- Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance.
- Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that.
- Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game.
- Corrected a lot of cases when Solveig/Knut would appear or be mentionned in dialogs even after their death.
- Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades.
- Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0).
- Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought
- Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again.
- Parvaneh's final romance dialog could be triggered even if she had been rebuffed.
- Fixed infinite Stone exploit with the Wall Remains rune.
- Fixed infinite Wisdom exploit with the Wolf Statue rune.
- Fixed infinite Wisdom exploit with Volcano Cave.
- Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug)
- Skills values where not refreshed in the side bar + UI after level up.
Post edited April 24, 2018 by Ulf2016
They didn't have access to the dev platform before BUT, quoting the lead designer and CEO of the studio:

"Hey, we have a direct contact and access to the dev platform now, thanks to you letting us know :) It will go smoothier now, this patch was the last one done "manually", after that if everything goes well we'll be able to synch gog and steam patches o/"

(last patch he's talking about is 1.05)

Source (low rep so can't post links ^^; ) : steamcommunity.com/app/573120/discussions/0/3288067088120681856/
Post edited April 25, 2018 by Ailys
high rated
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Ailys: They didn't have access to the dev platform before BUT, quoting the lead designer and CEO of the studio:

"Hey, we have a direct contact and access to the dev platform now, thanks to you letting us know :) It will go smoothier now, this patch was the last one done "manually", after that if everything goes well we'll be able to synch gog and steam patches o/"

(last patch he's talking about is 1.05)

Source (low rep so can't post links ^^; ) : steamcommunity.com/app/573120/discussions/0/3288067088120681856/
Hello everyone!
As for 1.05, we've sent the latest patch to GOG yesterday, so it should be online today! :)
That is great to hear!

Thank you, your game is awesome! :)
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Arturius: That is great to hear!

Thank you, your game is awesome! :)
Thank you! :)
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Hello everyone!
Just a small announcement to tell you that v 1.05 is now LIVE on GOG! :)
Thank you.

Hopefully any subsequent patches won't take as long to reach us :)