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I am running assault shield and have upgraded the power to recover hp after parrying. However, I noticed that for ranged enemies (specifically, the one that throws energy orbs in earlier levels), parrying their attack does not regenerate hp.

Upon further testing, I noticed that only the first parry against a melee enemy (specifically, the green skined one in earlier levels that can dash to you) can regenerate hp. Further parries against the same target does not further regenerate hp. If this was intended so that monsters cannot be used as hp dispensers, then the power should probably be worded as "the first parry against the same enemy regenerates hp" instead of "regenerates x hp after a parry".

I am just playing for fun so I didn't bother to do more testing on the same bugs, but these 2 bugs really make life worse for the already not-so-popular survivability tree players.
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