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When attempting to enter the Caverns after going through the connector with the Collector, I get the error below and a crash. This happens even when I reload the game. Are there any ways around this or is the save file just plain lost?

---------------------

LevelGen: id=Cavern seed=726116 e=Seed error

Room errors:
Corridor3 => 12
Teleport => 21
Treasure => 3
Combat15 => 16
Combat6 => 32
GenericZDoor6 => 10
T_GardenerStage => 13
Combat7 => 7
Combat16 => 3
Corridor4 => 71
Shop => 90
Combat8 => 80
Combat9 => 1713
GenericZDoor => 96
cross_Treasure => 95
cross_Shop1 => 57
Shop1 => 358
Shop2 => 2
cross_Shop2 => 243
end => 8
Special1 => 99
Combat10 => 1541
Combat1 => 74
Combat2 => 63
Combat11 => 263
GenericZDoor2 => 228
Combat3 => 1177
Combat12 => 393
Combat13 => 9
Combat4 => 808
Combat5 => 2578
Corridor2 => 22
Combat14 => 4
GenericZDoor4 => 51

Structure:
digraph startRoot {
start[label="start(id=0,rType=Entrance,g=CavernCeil,forced=,d=0)"];
start -> cross_Shop;
cross_Shop[label="cross_Shop(id=1,rType=Teleport,g=CavernElevator,forced=,d=1)"];
cross_Shop -> cross_Shop1;
cross_Shop -> Combat8;
cross_Shop1[label="cross_Shop1(id=2,rType=Corridor,g=Common,forced=,d=2)
Errors: 57", color=red];
cross_Shop1 -> cross_Combat1;
cross_Shop1 -> Combat4;
Combat8[label="Combat8(id=3,rType=Combat,g=Common,forced=,d=2)
Errors: 80", color=red];
Combat8 -> Combat10;
cross_Combat1[label="cross_Combat1(id=4,rType=Teleport,g=CavernElevator,forced=,d=3)"];
cross_Combat1 -> Combat5;
cross_Combat1 -> Corridor2;
Combat4[label="Combat4(id=5,rType=Combat,g=Common,forced=,d=3)
Errors: 808", color=red];
Combat4 -> Shop;
Combat10[label="Combat10(id=6,rType=Combat,g=Common,forced=,d=3)
Errors: 1541", color=red];
Combat10 -> Combat11;
Combat5[label="Combat5(id=7,rType=Combat,g=Common,forced=,d=4)
Errors: 2578", color=red];
Combat5 -> Combat13;
Corridor2[label="Corridor2(id=8,rType=Corridor,g=Common,forced=,d=4)
Errors: 22", color=red];
Corridor2 -> GenericZDoor2;
Shop[label="Shop(id=9,rType=Shop,g=Common,forced=,d=4)
Errors: 90", color=red];
Shop -> Teleport4;
Combat11[label="Combat11(id=10,rType=Combat,g=CavernCeil,forced=,d=4)
Errors: 263", color=red];
Combat11 -> cross_Treasure;
Combat13[label="Combat13(id=11,rType=Combat,g=CavernCeil,forced=,d=5)
Errors: 9", color=red];
Combat13 -> Shop1;
GenericZDoor2[label="GenericZDoor2(id=12,rType=GenericZDoor,g=Common,forced=,d=5)
Errors: 228", color=red];
GenericZDoor2 -> Combat1;
Teleport4[label="Teleport4(id=13,rType=Teleport,g=Common,forced=,d=5)"];
cross_Treasure[label="cross_Treasure(id=14,rType=Teleport,g=CavernElevator,forced=,d=5)
Errors: 95", color=red];
cross_Treasure -> cross_Shop2;
cross_Treasure -> Combat9;
Shop1[label="Shop1(id=15,rType=Shop,g=Common,forced=,d=6)
Errors: 358", color=red];
Shop1 -> Corridor4;
Combat1[label="Combat1(id=16,rType=Combat,g=Common,forced=,d=6)
Errors: 74", color=red];
Combat1 -> Teleport8;
cross_Shop2[label="cross_Shop2(id=17,rType=Corridor,g=Common,forced=,d=6)
Errors: 243", color=red];
cross_Shop2 -> Combat3;
cross_Shop2 -> Corridor3;
Combat9[label="Combat9(id=18,rType=Combat,g=Common,forced=,d=6)
Errors: 1713", color=red];
Combat9 -> Combat12;
Corridor4[label="Corridor4(id=19,rType=Corridor,g=Common,forced=,d=7)
Errors: 71", color=red];
Corridor4 -> Teleport5;
Corridor4 -> Lore;
Teleport8[label="Teleport8(id=20,rType=Teleport,g=Common,forced=,d=7)"];
Combat3[label="Combat3(id=21,rType=Combat,g=Common,forced=,d=7)
Errors: 1177", color=red];
Combat3 -> Combat14;
Corridor3[label="Corridor3(id=22,rType=Corridor,g=Common,forced=,d=7)
Errors: 12", color=red];
Corridor3 -> GenericZDoor6;
Combat12[label="Combat12(id=23,rType=Combat,g=CavernCeil,forced=,d=7)
Errors: 393", color=red];
Combat12 -> Teleport;
Teleport5[label="Teleport5(id=24,rType=Teleport,g=Common,forced=,d=8)"];
Lore[label="Lore(id=25,rType=Lore,g=LoreInside,forced=Altar5,d=8)"];
Combat14[label="Combat14(id=26,rType=Combat,g=CavernCeil,forced=,d=8)
Errors: 4", color=red];
Combat14 -> Treasure;
GenericZDoor6[label="GenericZDoor6(id=27,rType=GenericZDoor,g=Common,forced=,d=8)
Errors: 10", color=red];
GenericZDoor6 -> GenericZDoor4;
Teleport[label="Teleport(id=28,rType=Teleport,g=CavernVertical,forced=CavVerticalStart,d=8)
Errors: 21", color=red];
Teleport -> Combat15;
Treasure[label="Treasure(id=29,rType=Treasure,g=Common,forced=,d=9)
Errors: 3", color=red];
Treasure -> Teleport3;
GenericZDoor4[label="GenericZDoor4(id=30,rType=GenericZDoor,g=Common,forced=,d=9)
Errors: 51", color=red];
GenericZDoor4 -> Combat6;
Combat15[label="Combat15(id=31,rType=Combat,g=CavernVertical,forced=,d=9)
Errors: 16", color=red];
Combat15 -> Combat16;
Teleport3[label="Teleport3(id=32,rType=Teleport,g=Common,forced=,d=10)"];
Combat6[label="Combat6(id=33,rType=Combat,g=Common,forced=,d=10)
Errors: 32", color=red];
Combat6 -> Shop2;
Combat16[label="Combat16(id=34,rType=Combat,g=CavernVertical,forced=,d=10)
Errors: 3", color=red];
Combat16 -> Teleport1;
Shop2[label="Shop2(id=35,rType=Shop,g=Common,forced=,d=11)
Errors: 2", color=red];
Shop2 -> Teleport6;
Teleport1[label="Teleport1(id=36,rType=Teleport,g=CavernVertical,forced=CavVerticalEnd,d=11)"];
Teleport1 -> cross_Combat;
Teleport6[label="Teleport6(id=37,rType=Teleport,g=Common,forced=,d=12)"];
cross_Combat[label="cross_Combat(id=38,rType=Teleport,g=CavernElevator,forced=,d=12)"];
cross_Combat -> Combat;
cross_Combat -> Corridor1;
Combat[label="Combat(id=39,rType=Combat,g=Common,forced=,d=13)"];
Combat -> Teleport7;
Corridor1[label="Corridor1(id=40,rType=Corridor,g=Common,forced=,d=13)"];
Corridor1 -> GenericZDoor;
Teleport7[label="Teleport7(id=41,rType=Teleport,g=Common,forced=,d=14)"];
GenericZDoor[label="GenericZDoor(id=42,rType=GenericZDoor,g=Common,forced=,d=14)
Errors: 96", color=red];
GenericZDoor -> Corridor;
Corridor[label="Corridor(id=43,rType=Teleport,g=CavernElevator,forced=,d=15)"];
Corridor -> Combat2;
Corridor -> Combat7;
Combat2[label="Combat2(id=44,rType=Combat,g=Common,forced=,d=16)
Errors: 63", color=red];
Combat2 -> end;
Combat7[label="Combat7(id=45,rType=Combat,g=Common,forced=,d=16)
Errors: 7", color=red];
Combat7 -> T_GardenerStage;
end[label="end(id=46,rType=Exit,g=CavernCeil,forced=,d=17)
Errors: 8", color=red];
end -> Special1;
T_GardenerStage[label="T_GardenerStage(id=47,rType=Exit,g=Common,forced=,d=17)
Errors: 13", color=red];
T_GardenerStage -> Teleport9;
Special1[label="Special1(id=48,rType=Special,g=Common,forced=ChristmasSkinKey,d=18)
Errors: 99", color=red];
Special1 -> Teleport2;
Teleport9[label="Teleport9(id=49,rType=Teleport,g=Common,forced=,d=18)"];
Teleport2[label="Teleport2(id=50,rType=Teleport,g=Common,forced=,d=19)"];
}
digraph GenericZDoor3Root {
GenericZDoor3[label="GenericZDoor3(id=0,rType=GenericZDoor,g=Common,forced=,d=1)"];
GenericZDoor3 -> Combat17;
Combat17[label="Combat17(id=0,rType=Combat,g=Common,forced=,d=2)"];
Combat17 -> Treasure2;
Treasure2[label="Treasure2(id=0,rType=Treasure,g=Common,forced=,d=3)"];
Treasure2 -> EntranceTeleport;
EntranceTeleport[label="EntranceTeleport(id=0,rType=EntranceTeleport,g=Common,forced=,d=4)"];
}
digraph GenericZDoor7Root {
GenericZDoor7[label="GenericZDoor7(id=0,rType=GenericZDoor,g=Common,forced=,d=1)"];
GenericZDoor7 -> Special;
Special[label="Special(id=0,rType=Special,g=Common,forced=ChristmasSkin,d=2)"];
}
digraph GenericZDoor5Root {
GenericZDoor5[label="GenericZDoor5(id=0,rType=GenericZDoor,g=Common,forced=,d=1)"];
GenericZDoor5 -> Combat18;
Combat18[label="Combat18(id=0,rType=Combat,g=Common,forced=,d=2)"];
Combat18 -> MultiTreasure;
MultiTreasure[label="MultiTreasure(id=0,rType=MultiTreasure,g=Common,forced=,d=3)"];
MultiTreasure -> EntranceTeleport1;
EntranceTeleport1[label="EntranceTeleport1(id=0,rType=EntranceTeleport,g=Common,forced=,d=4)"];
}
digraph GenericZDoor1Root {
GenericZDoor1[label="GenericZDoor1(id=0,rType=GenericZDoor,g=Common,forced=,d=1)"];
GenericZDoor1 -> Treasure1;
Treasure1[label="Treasure1(id=0,rType=Treasure,g=Common,forced=,d=2)"];
}


Called from level.LevelGen.generate (level/LevelGen.hx line 133)
Called from pr.Game.loadMainLevel (pr/Game.hx line 789)
Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 122)
Called from cine.$LevelTransition.__constructor__ (cine/LevelTransition.hx line 113)
Called from cine.$LevelTransition.goto (cine/LevelTransition.hx line 58)
Called from pr.$Game.__constructor__ (pr/Game.hx line 172)
Called from User.activateMainGame (User.hx line 642)
Called from Main.getGame (Main.hx line 417)
Called from Main.~launchGame.0 (Main.hx line 330)
Called from local function #6209 (Main.hx line 499)
Called from mt.Delayer.update (C:\Projects\haxeTools\extraLibs/mt/Delayer.hx line 106)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 257)
Called from mt.$Process.updateAll (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 223)
Called from Boot.update (Boot.hx line 667)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 672)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Projects\haxeTools\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 125)