Posted July 15, 2019
high rated
This is a large content update focusing on combat, aiming to make it more balanced, realistic and fun to play.
This version introduces new elements like Shields and Platforms that fundamentally change how combat will play out.
Raider AI has also been overhauled, and the existing defense structures have been rebalanced.
New Resources
Round Shield
A basic shield that can be used with one handed weapons to block incoming attacks.
1 Leather + 1 Log = 2 Round Shields.
Has 200 HP and a 50% chance of blocking incoming attacks.
Available from the Bronze Age onward.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918287
Oval Shield
A large shield that can be used with one handed weapons to block incoming attacks.
1 Iron + 1 Log = 2 Oval Shields.
Has 400 HP and a 66% chance of blocking incoming attacks.
Available at the Iron Age.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918647
New Structures
Wooden Platform
A structure, built inside the settlement's walls, so your people can shoot at raiders from it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767915177
Reinforced Platform
A sturdier version of the Wooden Platform, can hold more people in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767912104
Deep Iron Mine
An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
A few people from the community asked for this, as they were running out of Iron in late game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767919838
New Techs
Shieldmaking
Allows the crafting of Shields in the Workshop.
Deep Mining
Allows the construction of Deep Iron Mines.
New Music
3 new music tracks.
Quality of Life
- New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- New Megaliths panel, that allows you locate megaliths and megalithic transports.
- Management panels are now split between "Standard" and "Advanced".
- New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.
Balance Changes
- Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- Watchtowers and Guard Towers are more expensive now, but also more resistant.
- Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- Changed express evolution achievement to 6 hours instead of 5.
- Reduced Reinforced Gate cost to 1 unit of Iron.
- Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- Moved netting tech to Bronze Age.
- Reduced trader prices of all animals.
Misc
- Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- Tweaked main menu UI.
- People will now abort capture tasks if very hungry, or if the animal has run too far away.
- Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- Raiders now gather near the town and attack in a more coordinated manner.
- Improved Wall and Palisade selection boxes.
- Optimized rendering of small objects.
- Properly snapping materials to terrain when building a structure.
- Improvements to milestone cameras to make sure they show more relevant scenes.
- Preventing people from changing outfit when the alert is on.
- Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- Fixed issues with milestones on community scenarios with uppercase names.
- Improved shadows for palisade
This version introduces new elements like Shields and Platforms that fundamentally change how combat will play out.
Raider AI has also been overhauled, and the existing defense structures have been rebalanced.
New Resources
Round Shield
A basic shield that can be used with one handed weapons to block incoming attacks.
1 Leather + 1 Log = 2 Round Shields.
Has 200 HP and a 50% chance of blocking incoming attacks.
Available from the Bronze Age onward.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918287
Oval Shield
A large shield that can be used with one handed weapons to block incoming attacks.
1 Iron + 1 Log = 2 Oval Shields.
Has 400 HP and a 66% chance of blocking incoming attacks.
Available at the Iron Age.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918647
New Structures
Wooden Platform
A structure, built inside the settlement's walls, so your people can shoot at raiders from it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767915177
Reinforced Platform
A sturdier version of the Wooden Platform, can hold more people in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767912104
Deep Iron Mine
An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
A few people from the community asked for this, as they were running out of Iron in late game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767919838
New Techs
Shieldmaking
Allows the crafting of Shields in the Workshop.
Deep Mining
Allows the construction of Deep Iron Mines.
New Music
3 new music tracks.
Quality of Life
- New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- New Megaliths panel, that allows you locate megaliths and megalithic transports.
- Management panels are now split between "Standard" and "Advanced".
- New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.
Balance Changes
- Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- Watchtowers and Guard Towers are more expensive now, but also more resistant.
- Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- Changed express evolution achievement to 6 hours instead of 5.
- Reduced Reinforced Gate cost to 1 unit of Iron.
- Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- Moved netting tech to Bronze Age.
- Reduced trader prices of all animals.
Misc
- Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- Tweaked main menu UI.
- People will now abort capture tasks if very hungry, or if the animal has run too far away.
- Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- Raiders now gather near the town and attack in a more coordinated manner.
- Improved Wall and Palisade selection boxes.
- Optimized rendering of small objects.
- Properly snapping materials to terrain when building a structure.
- Improvements to milestone cameras to make sure they show more relevant scenes.
- Preventing people from changing outfit when the alert is on.
- Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- Fixed issues with milestones on community scenarios with uppercase names.
- Improved shadows for palisade
Post edited July 15, 2019 by mwmartino