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Every time my population reaches 205 - 220 people in Bronze Age, there is a community collapse. The food runs out. And the little people just can't recover from it, the population drops easily to 100 -130 people, and may drop to zero if you don't quit every possible job.
When food runs low, they just don't care about getting more of it: nobody goes pick up already hunted meat, works on the fields, picks up fruits nor butchers the domesticated animals. They die in starvation long after fruits are ready to pick in the trees right next to them.
What they see as their most important jobs, is getting the items dropped by the dead people, and carrying/wheeling the dead people to cemetaries, and recovering morale in the cemetaries.
Now again watching it happening. I'm in 150 people and most of the food comes from the trader. I've removed all the high priority settings, removed repairs from houses, removed feeding from the stables, no one is building anything, removed logging, collecting tanner and wild plants, and quarrying and mining operations save one mine for copper and one for tin. There are two fishers, two collecting water and one collecting mud. All they should have left, is working for food!!
Certainly all the people are limping, either because hunger, disease or low morale. Diseases and dying for thirst increase. Lack of sleep also becomes an issue, when everyone limps.
But with 150 about people left, they can't get people to collect food or work on the fields! It's a collective suicide with a hunger strike. It's just sad and crazy and it's an AI fail.

Then there are these long queues of peple, with red hunger warnings, marching all towards the same piece of food. Even though there still are several other foods in storage, they all go for the same one. I call them soup lines. I suppose it's due this same AI problem that they do not care about distance: the next piece of food, where ever it is, everyone targets it. Which is catastrophic of course, for only one person can get it, and then everyone must start a march toward another food piece. And this piece of food may be much farther than nearby trees with fruits to pick. Amazing the game developpers ignored this problem.

The game certainly doesn't seem to be made for living in one era and developping the civilization (especially two settlements one) there.
Post edited January 18, 2020 by -Pelihemmo-
The latest version seems to work the same. I got all the OP mentioned, with less than 140 npc's in the iron age.
Post edited October 04, 2020 by Zandolf