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After here in the forum is no post for the latest update,
i copy the dev's post from the Steam news page.

DARQ: 1.1 Update
26. Aug. um 18:31 Uhr - Unfold Games


Hey everyone!

Thank you for your patience as we were preparing this update. There's a few more things left on our to-list that we're currently addressing (thank you for reporting issues and suggesting improvements). More updates will follow.

Update Notes:

Controller

In addition to Steam Controller, DARQ now supports X-Box One and X-Box 360 controllers, both wired and wireless.
Now running can be triggered by both RT and L3 (pressing the left stick)
The game can now be unpaused with "B" Button
Now both "X" and "A" buttons can be used in the pause menu

Please note: we'll be releasing more updates soon that will add support for more controllers - the list of all supported controllers will be kept up to date in the System Requirements section.

Bug Fixes & Improvements

Reloading chapters no longer resets brightness
Train Level: dying while picking up the dynamite no longer disables the inventory / prevents from picking up the dynamite again. Sorry if you experienced this bug!
Hospital Level: now the screw cannot be moved when out of view
Cave Level: Fixed the bug that caused the wrap-head monster to appear too early in some cases (in the last section of the level)
Improved edge walking in stealth mode


More improvements are coming soon! Now that the overwhelming launch period has passed, we'll be able to address issues and improve the game a lot faster. Thank you so much for your feedback so far!

If you have any further requests, issues, or suggestions, the best way to reach us is by email: support@unfoldgames.org
Attachments:
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Turrican2000: Now running can be triggered by both RT and L3 (pressing the left stick)
Not sure what they're on about. Run only works with L3. RT does nothing. Shame, because holding down L3 while moving the stick is really awkward.

EDIT: I figured it out. I have an Xbox Elite controller, with the adjustment for how far the triggers throw. I had them set to a short throw, which apparently isn't enough to activate running. If I adjust it back to full throw, I can run with RT.
Post edited January 03, 2020 by mjc0961