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Hello everybody!

So, everyone knows that this game opens in full screen at a resolution of 640x480 with no option to change, and that's bad, complete shit to be honest. Today I decided to play Gorky 17, a tactical RPG game, and I noticed that it uses GOG's "dxcfg", in short this is a Wrapper for games that use DirectX 1 to 7 and all the "magic" (higher resolutions and other cool stuff) happens through "ddraw.dll".

Anyway, getting straight to the point, Gorky 17 is a game with pre-rendered scenarios and 3D characters, and Darkstone is also a game with 3D characters and some pre-rendered graphics here and there. What I mean is that these games use the same renderer, that is, the same "ddraw.dll", and what I did was use Gorky 17's "dxcfg" in Darkstone, and I managed to make the game fill the entire my screen, at my monitor's native resolution! And there were no bugs! I played for hours and everything was fine. For those who want to test and see for themselves... Here it is: https://drive.google.com/file/d/1T7Rz2XPxUaRbL2JPi2PkT_7lLsAgbTGC/view

Just unzip anywhere and copy/paste the three files to the Darkstone root directory. =D

Note: For some strange reason, GOG forgot to add the "dxcfg" configurator when adding "ddraw.dll" to Darkstone. Well, I'm glad they didn't forget to do that in Gorky 17. =)

Good fun for everyone! \o/
I just want to add this...

Well, for anyone who wants to test it, I got this wrapper:
https://drive.google.com/file/d/1TVFl5aatadsFXCOnA3kSDoW72ZgvOY3n/view?usp=sharing

From "Heroes of Might and Magic 4 - Complete" from GOG; version - 3.0 win11 2022-09-06.

Perhaps, and according to the version "win11 - 2022-09-06", this wrapper works better on Windows 11. At least on two machines I have here (Windows 7 and Windows 10), it worked very well with Darkstone and I had the impression that it worked better compared to the previous wrapper. If anyone wants to test it on Windows 11, the time is now! =D

Cheers!
Post edited December 09, 2023 by SilentMRG
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SilentMRG: Hello everybody!

So, everyone knows that this game opens in full screen at a resolution of 640x480 with no option to change, and that's bad, complete shit to be honest. Today I decided to play Gorky 17, a tactical RPG game, and I noticed that it uses GOG's "dxcfg", in short this is a Wrapper for games that use DirectX 1 to 7 and all the "magic" (higher resolutions and other cool stuff) happens through "ddraw.dll".

Anyway, getting straight to the point, Gorky 17 is a game with pre-rendered scenarios and 3D characters, and Darkstone is also a game with 3D characters and some pre-rendered graphics here and there. What I mean is that these games use the same renderer, that is, the same "ddraw.dll", and what I did was use Gorky 17's "dxcfg" in Darkstone, and I managed to make the game fill the entire my screen, at my monitor's native resolution! And there were no bugs! I played for hours and everything was fine. For those who want to test and see for themselves... Here it is: https://drive.google.com/file/d/1T7Rz2XPxUaRbL2JPi2PkT_7lLsAgbTGC/view

Just unzip anywhere and copy/paste the three files to the Darkstone root directory. =D

Note: For some strange reason, GOG forgot to add the "dxcfg" configurator when adding "ddraw.dll" to Darkstone. Well, I'm glad they didn't forget to do that in Gorky 17. =)

Good fun for everyone! \o/
dgvoodoo2 also works really well! easy to use I run the game at 1440p and the UI is not altered at all in size or glitchyness
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Vagrant1986: dgvoodoo2 also works really well! easy to use I run the game at 1440p and the UI is not altered at all in size or glitchyness
Yes, dgVoodoo2 is good for some cases. Overall, it is somewhat arbitrary in how it works on some systems and GPUs.