Posted December 07, 2023
Hello everybody!
So, everyone knows that this game opens in full screen at a resolution of 640x480 with no option to change, and that's bad, complete shit to be honest. Today I decided to play Gorky 17, a tactical RPG game, and I noticed that it uses GOG's "dxcfg", in short this is a Wrapper for games that use DirectX 1 to 7 and all the "magic" (higher resolutions and other cool stuff) happens through "ddraw.dll".
Anyway, getting straight to the point, Gorky 17 is a game with pre-rendered scenarios and 3D characters, and Darkstone is also a game with 3D characters and some pre-rendered graphics here and there. What I mean is that these games use the same renderer, that is, the same "ddraw.dll", and what I did was use Gorky 17's "dxcfg" in Darkstone, and I managed to make the game fill the entire my screen, at my monitor's native resolution! And there were no bugs! I played for hours and everything was fine. For those who want to test and see for themselves... Here it is: https://drive.google.com/file/d/1T7Rz2XPxUaRbL2JPi2PkT_7lLsAgbTGC/view
Just unzip anywhere and copy/paste the three files to the Darkstone root directory. =D
Note: For some strange reason, GOG forgot to add the "dxcfg" configurator when adding "ddraw.dll" to Darkstone. Well, I'm glad they didn't forget to do that in Gorky 17. =)
Good fun for everyone! \o/
So, everyone knows that this game opens in full screen at a resolution of 640x480 with no option to change, and that's bad, complete shit to be honest. Today I decided to play Gorky 17, a tactical RPG game, and I noticed that it uses GOG's "dxcfg", in short this is a Wrapper for games that use DirectX 1 to 7 and all the "magic" (higher resolutions and other cool stuff) happens through "ddraw.dll".
Anyway, getting straight to the point, Gorky 17 is a game with pre-rendered scenarios and 3D characters, and Darkstone is also a game with 3D characters and some pre-rendered graphics here and there. What I mean is that these games use the same renderer, that is, the same "ddraw.dll", and what I did was use Gorky 17's "dxcfg" in Darkstone, and I managed to make the game fill the entire my screen, at my monitor's native resolution! And there were no bugs! I played for hours and everything was fine. For those who want to test and see for themselves... Here it is: https://drive.google.com/file/d/1T7Rz2XPxUaRbL2JPi2PkT_7lLsAgbTGC/view
Just unzip anywhere and copy/paste the three files to the Darkstone root directory. =D
Note: For some strange reason, GOG forgot to add the "dxcfg" configurator when adding "ddraw.dll" to Darkstone. Well, I'm glad they didn't forget to do that in Gorky 17. =)
Good fun for everyone! \o/