Posted February 16, 2009
I remember when DarkStar One was in development, and we space sim enthusiasts were lurking on their forums and asking questions. Of particular interest to many of us was how the game was to be played. Rest assured, we were told, DarkStar One is going to be "Freelancer done right". We were skeptical, because not were all the tidbits so far only dealt with the combat portion of the game, the devs were evasive and vague when asked about the other stuff which makes up a space sim. Space sims AREN'T all about shooting, goddamit.
And whaddya know, they bolloxed it up, just as we feared. Freelancer done right, my ass.
- You have a grand total of 1 (one) ship that you will get to fly in the game. Ever.
- The only improvements you make to your ship will be the weapon loadout and a bunch of mostly-forgettable skills. Also, like it or not, you WILL be a combat dog. If you were thinking of, oh, just about ANY OTHER SPACE SIM, you would know that there was the possibility of getting rich by hauling cargo, to mention one of the more common features. Nope, no such luck here. You're a fighter, dawg... get used to it.
- Each star system is an exact carbon copy duplicate of ALL the others: there's a sun in the middle, there's a space station to dock with, there's a useless planet in the background, and oh look, there's an asteroid belt. All the same. In EACH AND EVERY single goddamned system. 300 of them? Puh-lease. If I could recycle the graphics like this and only change the system name, I could think up 3,000 of them.
- Factions. Instead of the realistic factions a la Freelancer, with their dynamic inter-relationships (and not just vs the player), DarkStar One presents you with the tired, cliched old "good guys vs bad guys", "cops and robbers" style of police, pirates, and neutral merchants. For f***'s sake! This isn't a step backwards, it's an entire goddamn marathon backwards. What is this, 1970?!
- - - - - -
Needless to say, DarkStar One has all the depth of a puddle of rainwater. This is a game as designed by a bunch of shooting game enthusiasts, more likely. If you're into mindless fighting then this game may interest you. For all of five minutes. Let's not even talk about replayability (to get to the point: there's none).
I'm not going to praise the graphics either. Why should I? Abusing bloom and particle effects does NOT equals good graphics. Imagine if Tetris used 3D blocks, fullscreen antialiasing, and flashing lights to herald new scores. Same goes for DarkStar One. Throwing truckloads of special effects at the player does not make a lousy game better. You can polish a turd, but it's still a turd.
And whaddya know, they bolloxed it up, just as we feared. Freelancer done right, my ass.
- You have a grand total of 1 (one) ship that you will get to fly in the game. Ever.
- The only improvements you make to your ship will be the weapon loadout and a bunch of mostly-forgettable skills. Also, like it or not, you WILL be a combat dog. If you were thinking of, oh, just about ANY OTHER SPACE SIM, you would know that there was the possibility of getting rich by hauling cargo, to mention one of the more common features. Nope, no such luck here. You're a fighter, dawg... get used to it.
- Each star system is an exact carbon copy duplicate of ALL the others: there's a sun in the middle, there's a space station to dock with, there's a useless planet in the background, and oh look, there's an asteroid belt. All the same. In EACH AND EVERY single goddamned system. 300 of them? Puh-lease. If I could recycle the graphics like this and only change the system name, I could think up 3,000 of them.
- Factions. Instead of the realistic factions a la Freelancer, with their dynamic inter-relationships (and not just vs the player), DarkStar One presents you with the tired, cliched old "good guys vs bad guys", "cops and robbers" style of police, pirates, and neutral merchants. For f***'s sake! This isn't a step backwards, it's an entire goddamn marathon backwards. What is this, 1970?!
- - - - - -
Needless to say, DarkStar One has all the depth of a puddle of rainwater. This is a game as designed by a bunch of shooting game enthusiasts, more likely. If you're into mindless fighting then this game may interest you. For all of five minutes. Let's not even talk about replayability (to get to the point: there's none).
I'm not going to praise the graphics either. Why should I? Abusing bloom and particle effects does NOT equals good graphics. Imagine if Tetris used 3D blocks, fullscreen antialiasing, and flashing lights to herald new scores. Same goes for DarkStar One. Throwing truckloads of special effects at the player does not make a lousy game better. You can polish a turd, but it's still a turd.