Posted April 23, 2009
Hey all,
I reluctantly bought DS1 last week out of a growing and insatiable thirst for another Privateer/Freelancer experience and after only one day I have to say I am thoroughly disappointed and glad I only spent 7 bucks on it. Perhaps if I had played this game first and then gone to Freelancer I could appreciate it, but between the terrible voiceovers, the often confusing interface, and the over-simplistic and repetitive systems (is the trade/research station operator woman the same for every base in every system, with the same "landing permission was granted" line??) it is only out of sheer curiosity and my undying "start what I finish" personality that is inspiring me to keep playing, that and the seemingly implausible shred of hope that the game will get significantly better down the line.
My question regards another flaw in this game - the complete lack of thought put into some of these mission designs. I have tried the "take 3 pictures of this system" and "record conversation" missions and am totally lost, eventually just giving up and jumping outsystem to clear the mission from my slate. The camera missions tell me to go to three spots, look at the motive (is my English that bad that this makes absolutely no sense?) and take a centered picture, while the eavesdropping missions instruct me to go to the recording spot, wait for folks to show up, and then turn on my listening microphone (with no updates as to who I'm waiting for, when the time is right, or how to turn on the microphone.) I have since stuck to side jobs and the trusty "fly to a waypoint and blow up everything" missions, which were the only kind that Freelancer offered and one of its few drawbacks. Can anyone tell me what it is I'm doing wrong?
I reluctantly bought DS1 last week out of a growing and insatiable thirst for another Privateer/Freelancer experience and after only one day I have to say I am thoroughly disappointed and glad I only spent 7 bucks on it. Perhaps if I had played this game first and then gone to Freelancer I could appreciate it, but between the terrible voiceovers, the often confusing interface, and the over-simplistic and repetitive systems (is the trade/research station operator woman the same for every base in every system, with the same "landing permission was granted" line??) it is only out of sheer curiosity and my undying "start what I finish" personality that is inspiring me to keep playing, that and the seemingly implausible shred of hope that the game will get significantly better down the line.
My question regards another flaw in this game - the complete lack of thought put into some of these mission designs. I have tried the "take 3 pictures of this system" and "record conversation" missions and am totally lost, eventually just giving up and jumping outsystem to clear the mission from my slate. The camera missions tell me to go to three spots, look at the motive (is my English that bad that this makes absolutely no sense?) and take a centered picture, while the eavesdropping missions instruct me to go to the recording spot, wait for folks to show up, and then turn on my listening microphone (with no updates as to who I'm waiting for, when the time is right, or how to turn on the microphone.) I have since stuck to side jobs and the trusty "fly to a waypoint and blow up everything" missions, which were the only kind that Freelancer offered and one of its few drawbacks. Can anyone tell me what it is I'm doing wrong?
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