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right now i dont understand how the mesa mod works however i would like to know if anyone has an idea where the lvl up code in the game is thats all i really want to tweak so i can get a 10-10-10 ship
Well, this is just my opinion of course. Also, you may now know this already but I will say it anyway.

You probably do not want to start out with the 10 level ship. The caveat is that if your energy and weapons are not level10 you will continually get blown away. I believe you will then be fighting enemy that are level 10 - correct me if I am wrong.

The mesa mod is good if you know how to use it. Basically, what it does is it allows you to upgrade you ship faster by needing fewer crystals for each upgrade. For instance, as you normally progress you will need, example, 4 crystals to upgrade, then later after several upgrades you will need 7 or maybe 10 to get to the next level. The mesa mod changes that so you only need 3 or 4 crystals far into the game allowing your ship to acquire crystals faster, hence new ship upgrades faster. This actually works really well and doesn't seriously take the enjoyment out of the play.

As you upgrade you will be traveling to new systems and in these systems the various higher equipment, weaps, engine, and energy upgrades will be available to you. If you start out with a level 10 ship in its basic configuration your chances continuing on are going to be really hard to do. (Mainly because at that point in the game you can not get the higher level weapons you need and your shielding will be inadequate.) Example, your level 10 ship with level 1 weapons and hardly any shielding will cause you to die from the enemy level 10 ships with level 10 weapons and related shields. I read somewhere where there is a slight twist to this involving what about your level 10 ship actually causes the enemy to be level 10, but I can't remember what that was right now.

Simply put, start the mesa mod if you want, then play the game normally. ONLY upgrade your ship as you receive the crystals. All will be well then, but your ship will become much more powerful faster then with no mesa mod. This method does work much better then the default upgrade path. The biggest issue I had with Pirates is their relentless swarms. I developed tricks to deal with that, like during the start of the game, when I went to take out a pirate system, I would make a run to the nearest space station and use it's shields that would allow me to last long enough to take out the waves of pirates. If I did get blown away and not make to the space station fast enough I would just restart the level as each time the pirate attack scenario has changed enough to make a difference.
alright then but do you know where i can get the mod and then how i implement it?
(im running the digital version i bought from impulse but the forum is more active here)
I did a quick search and found it on Filefront. The following are some hints on what to do with it. The way PCs are (I assume you are using a PC??) you never know how it works out for a specific PC setup. So don't quote me at this being exactly what you will need to do.

It is titled "Dark Star One Mesa Mod Digital". Version 1.01 and about 560KB.

It never seems to be an easy mod to find. Check both the GOG forum and the STEAM DS1 forums for more info on details. The version I had was downloaded to the desktop and I clicked on it to start the install. You should get a "Read Me" text file that will give more instructions on what to do with it. An entry then showed up in the DS1 main menu MOD section at the start of the game.

How it will work for you I don't know. If you elect to use it you will probably have to start a new game to use it. I don't think it works with existing saves.

Dark Start One main game menu shows a MOD section. When you install the file it will show up in the MOD section of the games main menu screen.

The main issue I have ran across, besides what you are dealing with, is that you can modify the FLAK missions with it. I fooled around and got that to work but it was tricky so you will have to check more into that one. NOTE, if you leave the FLAK mission fix on it could, and probably will, screw up either getting some item or not allowing a mission to finish later in the game. Once you are through a FLAK mission using it then turn it off if you find weird goings on later in the game.

That is about all I can help you with. Checking around on forums shows other folks with issues that may be resolved.

good luck. The mod really does work well once set up - and you run your game the same way as if you weren't using it.
Post edited November 24, 2010 by playedout
If anyone is interested I made a small mod. The only thing it changes is a required artifacts tor level up, so it's now possible to reach level 30 with the ship and have it 10 10 10 upgrades, as well as all options for plasma cannon maxed out. If anyone is interested I can upload it somewhere.
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kodi: If anyone is interested I made a small mod. The only thing it changes is a required artifacts tor level up, so it's now possible to reach level 30 with the ship and have it 10 10 10 upgrades, as well as all options for plasma cannon maxed out. If anyone is interested I can upload it somewhere.
Hello. I'm interested in your mod. Can you upload it somwhere?