Posted February 11, 2009
Sure, if you like space simulators, you might think this is about average. However, if you're the kind of guy who likes to feel like he's a real space-ship captain, this one's a keeper. Customizing your ship's Chassis is only the beginning of crafting your ship, and it helps in whatever you really want to do. Did I mention freedom to do anything? That's right, you can start your own private war against pirates, merchants, trade stations, the space security forces, just about anyone, or if you don't want to make enemies with anyone in particular, you can take up the merchant's trade, or become a smuggler.
Any way you make money, you can still go through the game pretty much the same way. The news is nice, and there are many side missions to pursue. The characters are believable, to a degree, and they certainly grow on you. The story's good, to be sure, but the only problem is it plays out pretty much one way. I'm sure nothing really compares to certain other RPGs by Bioware and Black Isle, but Darkstar doesn't even try to integrate choice-making into the Main Storyline.
Anyway, if you just want to become Captain of your own Enterprise, and do whatever you please, Darkstar provides a universe to do what you will. How well you like what's in it, is dependent upon you.
Any way you make money, you can still go through the game pretty much the same way. The news is nice, and there are many side missions to pursue. The characters are believable, to a degree, and they certainly grow on you. The story's good, to be sure, but the only problem is it plays out pretty much one way. I'm sure nothing really compares to certain other RPGs by Bioware and Black Isle, but Darkstar doesn't even try to integrate choice-making into the Main Storyline.
Anyway, if you just want to become Captain of your own Enterprise, and do whatever you please, Darkstar provides a universe to do what you will. How well you like what's in it, is dependent upon you.