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I thought it might be useful for new players of Darklands to get some random hints from veterans of the game. So I'll start:

1) Your local rep in a city is very important. You can stay at an Inn indefinitely if you clean up a few thugs periodically. The benefit you gain from killing the bad guys will offset the annoyance factor of you staying there a long time.

2) You can tell how your local rep is going by two factors: the price of a day's stay at the Inn, and the number of hours of penance you are assigned after confession. The latter starts out at 11 hours and drops hour by hour as your local rep increases. I've gotten it down to 6 hours, maybe 4 (it's been a long time since I've played). The price of a room at the inn will drop 6 pfennige for each increase in local rep, too. Which is important if you want to hang out in a big city and take courses or whatnot.

3) Don't waste time hanging out in the grove, especially in a new town. Go to church, take mass and confession. There is a small but measurable chance that mass and confession will increase a character's virtue, and that is very important. In new towns, your penance after confession will start out at 11 hours, so by the time you've finished, it will be dark and you can go hunt thugs. Rinse and repeat.

4) Do not ignore the possibility of making some money while staying at an inn to heal or learn stuff. Depending upon your local rep and skills, you can possibly break even or actually make a small profit doing so. Every pfennig counts, especially if you're crazy like me and prefer to start with inexperienced parties.

5) There is a time limit on completing quests for merchants and other townies. I believe it is six months, although it might possibly vary.

6) There is an annoying bug concerning armor quality about which you should be aware. It is useful to have a backup set of armor, because you will encounter alchemists on the road who will use potions to degrade your armor quality, and the damage is permanent. The bug is that if you have more than one piece of the same armor (say, vChain) that you are wearing, and if those pieces are the same quality, then when the alchemist ruins your armor he will ruin not just the piece you are wearing, but ALL pieces you are carrying of the same type/quality. Given how expensive, say, 38q plate is, you can see how this is a major problem. One work-around is to have somebody else carry the backup armor for everybody, so long as he is not also wearing the same stuff! Even a difference of one quality point will avoid this annoying bug. Since there is effectively no weight limit on stuff carried but not equipped (apparently, everyone has a Bag of Holding), one party member could carry 50 full sets of plate armor with no problem. Not that you'd ever really need 50 sets of plate armor.

7) It is possible to succeed with a party of all 20 year olds, but you must have LOTS of patience. It's really only fun for masochists.:)

-- Mal
Post edited January 01, 2013 by malthaussen
Many thanks for this! I love this game but it brutalises me everytime. Tips like these are great.
Nurnberg is probably the most interesting large City to make you main city. I know a lot of people just go to Koln, but in most games ( if the keep right outside of Nurnberg has an evil lord particularly ) I find Nurnberg to offer the most in terms of local areas as well as the cities services and quality.
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malthaussen: 2) You can tell how your local rep is going by two factors: the price of a day's stay at the Inn, and the number of hours of penance you are assigned after confession. The latter starts out at 11 hours and drops hour by hour as your local rep increases. I've gotten it down to 6 hours, maybe 4 (it's been a long time since I've played). The price of a room at the inn will drop 6 pfennige for each increase in local rep, too. Which is important if you want to hang out in a big city and take courses or whatnot.
Or you could just, you know, go to your party info screen (F6) and see the exact number of local reputation points you have.
so it's been a while since I've played but I ran across an interesting thing the other day. I had Just finished my 1st Raubritter Quest. and made my way back to Koln to cash in. I made around 100 Florins between Aachen and Koln in rewards and selling of equipment. So It was time to invest in armor and weapons. It was a tough road to Koln and we had reached the city just before night fall. after entering the city which I was now regarded as a hero in.
I quickly made my way to the crafts district and the sword smith in particular as he carried weapons of high Quality (35 q). alas I reached him too late in the evening and the shop was closed. I accidentally awoke him and his wife but instead of receiving a bowl of offal dumped on my head, he was In a particularly good mood and let us in his shop.
This is where It got interesting for the sword smith must have been moonlighting as a thief because his store was filled with everything you could get in the the district. bows, weapons, and armor all amazingly at a 35 q. well I purchased everything I could naturally. Everything that was available in this area of the craft district was here. long swords, poniards, military hammers, maces, every armor in the game. and longbows to boot.
The Items from the foreign trader and common trader were not available nor could this exploit initiate from their shops.
In a game that has been out for a long long time it's allays interesting to find something you've never read about before.
I found this to be true in every town that I went to after dark just go to the best quality establishment.
this does not work with tinkers, foreign traders etc. just Sword smiths, Armorers, and Bowyers.