Posted October 31, 2011
This game looks interesting to me, but I've generally found the 'go anywhere, do anything' style of game to be more interesting in execution for a few reasons. For instance, with Daggerfall, there are a ton of towns you can go to, but there's nothing unique about any of them, and you're doing pretty much the same, exact subset of random quests no matter where you go.
So I'm wondering--how is this game in terms of providing the player with stuff to do? Are there things outside of just endlessly-repeating random quests? Are there unique places and towns, or do they all tend to be cardboard cutouts of eachother? Also, how dynamic is the world? Does stuff ever happen outside of what the player is directly causing?
So I'm wondering--how is this game in terms of providing the player with stuff to do? Are there things outside of just endlessly-repeating random quests? Are there unique places and towns, or do they all tend to be cardboard cutouts of eachother? Also, how dynamic is the world? Does stuff ever happen outside of what the player is directly causing?