Posted October 14, 2011
I'll avoid getting into detailed game mechanics here. These are just some tips to help you get started making a decent party of custom characters.
--Edit-- Corrected/clarified some things.
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Strength/Endurance: Used to avoid getting eaten, which is very important for everyone. I recommend Str being a few points higher than End, with the average of the two being at least 30. Newbies may want to start with Str five points higher than End, then trying smaller Str-End gaps after becoming more comfortable with the game.
Agility: Influences many things in and out of combat, but not as important as Str/End. I recommend 24 or higher for everyone, 20 minimum.
Perception: Influences Latin speaking, artifice, and some other things. I recommend 25 or higher for whoever will lead in hostile areas, 20 or higher for whoever else might need it.
Intelligence: Important for alchemists and useful for Latin speakers. Would not surprise me if it does more. I recommend 30 or higher for alchemists, 20 or higher for whoever else might need it.
Charisma: Mainly influences speaking with others and prices. Less significant when interacting with universities as they are used to eccentrics, but don't assume the same is true for other intellectuals. I recommend 25 or higher for the party's main spokesman, 20 or higher for whoever else might need it.
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Some skills are much harder to raise after character creation than others. Skills in the first (weapon) box are very easy to raise, the middle box moderate, and the bottom box hard.
The major exceptions are virtue in the middle and artifice in the the bottom box. Virtue is very hard and should be considered a bottom-box skill, while artifice is moderately easy and should be considered a middle-box skill.
Most skills only one person really needs, but some are useful for everybody. Stealth and horse riding are the most notable, as actions involving them often involve the whole party.
For skilled players who want to do everything with their starting four, young characters with many points put into the hardest skills and none into weapons works well. But this makes the beginning very hard and is not recommended for newbies.
--Edit-- Corrected/clarified some things.
-
Strength/Endurance: Used to avoid getting eaten, which is very important for everyone. I recommend Str being a few points higher than End, with the average of the two being at least 30. Newbies may want to start with Str five points higher than End, then trying smaller Str-End gaps after becoming more comfortable with the game.
Agility: Influences many things in and out of combat, but not as important as Str/End. I recommend 24 or higher for everyone, 20 minimum.
Perception: Influences Latin speaking, artifice, and some other things. I recommend 25 or higher for whoever will lead in hostile areas, 20 or higher for whoever else might need it.
Intelligence: Important for alchemists and useful for Latin speakers. Would not surprise me if it does more. I recommend 30 or higher for alchemists, 20 or higher for whoever else might need it.
Charisma: Mainly influences speaking with others and prices. Less significant when interacting with universities as they are used to eccentrics, but don't assume the same is true for other intellectuals. I recommend 25 or higher for the party's main spokesman, 20 or higher for whoever else might need it.
-
Some skills are much harder to raise after character creation than others. Skills in the first (weapon) box are very easy to raise, the middle box moderate, and the bottom box hard.
The major exceptions are virtue in the middle and artifice in the the bottom box. Virtue is very hard and should be considered a bottom-box skill, while artifice is moderately easy and should be considered a middle-box skill.
Most skills only one person really needs, but some are useful for everybody. Stealth and horse riding are the most notable, as actions involving them often involve the whole party.
For skilled players who want to do everything with their starting four, young characters with many points put into the hardest skills and none into weapons works well. But this makes the beginning very hard and is not recommended for newbies.
Post edited October 23, 2011 by Sfon