Posted March 17, 2016
Fenixp: I've had a selfish crusader who decided to go on a holy quest of his own, disregarding each and every one of my orders because "The light commands it!" This crusader struck a crucial blow all by himself against an opponent who had the rest of my party on their knees. And then mocked rest of the party for being rubbish.
I've had a Leper who was the biggest hero of my group. Enemies prioritized attacking him, and he took it. My jester mocked him at bonfire to raise spirits of the rest of my group, and he took it. He was struck down to his knees, but he lived on. And then, when the rest of my party was filled with disease and crippling psychological afflictions, he rose up, a stalwart among a crippled group, and saved the lives of those who would push him.
The game just keeps on giving stuff like that - I wish I made these up in my head while playing, but "The light commands it!" is a direct quote, just as stalwart being name of the virtue my leper got "afflicted" by when tested by circumstances while the rest of the group broke.
Oh and there's actually zero reason to ever restart that game, there's always easy dungeons and you can always hire lvl0 heroes.
Once I had my vestal panic and she started saying disturbing things, then this caused my graverobber to reach 100, but somehow my foul graverobber, who believed she was possesed, became vigorous. she started shouting one liners at each of her kills and sing between attacks, boosting the morale of the party faster than the scared sacred healer could bring them down. I've had a Leper who was the biggest hero of my group. Enemies prioritized attacking him, and he took it. My jester mocked him at bonfire to raise spirits of the rest of my group, and he took it. He was struck down to his knees, but he lived on. And then, when the rest of my party was filled with disease and crippling psychological afflictions, he rose up, a stalwart among a crippled group, and saved the lives of those who would push him.
The game just keeps on giving stuff like that - I wish I made these up in my head while playing, but "The light commands it!" is a direct quote, just as stalwart being name of the virtue my leper got "afflicted" by when tested by circumstances while the rest of the group broke.
Oh and there's actually zero reason to ever restart that game, there's always easy dungeons and you can always hire lvl0 heroes.
Another time I had to do a short apprentice run (100% room battles) with what I had available, resulting in a somewhat unconventional team (bounty hunter lvl0, abomination lvl0, jester lvl0, arbalestlvl1).
at a room, 4 rabid hounds attacked us. At an early point the jester became paranoid. This caused further stress, to which the abomination became irrational. At this point the stress just got out of control. Next the arbalest became terrified and the bounty hunter selfish.
Not long after, the jester got deaths door, his bleed killing him the next moment. RIP
The others survived by a thread, surprisingly finishing the quest 'even though half the rooms were unexplored)
(Just to know, what does "normal enemy crits do? Do enemy crits otherwise pulverise?)
Post edited March 21, 2016 by dragonbeast