It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 21142 (added 03 November 2017):

Darkest Dungeon
- Fix to tutorial quit out to campaign crash.
- Fix to activity tooltip offset bugs.
- Fix to recovery tray tooltips.
- Fix to riposte tooltip.
- Fix to prop difficulty variants not working.
- Fix to cut off tooltips from tray icons.
- Fix to russian max characters crash.
- Removed ? and replaced with X for non quest items with a quest curio.

The Crimson Court
- Clear vampire on dead heroes from town events.

The Shieldbreaker
- Shieldbreaker translation .locs (Misc & SB tables) // NOTE: Still missing subtitles and some glossary items. Will be added as soon as we get them back.
- Fix to flashback crash.
- Fix to teleport bugs from flashback abomination fix.
- Fix to curios being wiped by flashbacks.
- Fix to restoring in flashback room battle goal bug.
- Fix to torchlight not appearing after finishing a restored flashback.
- Fix to abomination not switching out of beast mode in flashback fails.
Can we get patch notes for 21095 ?
high rated
Changelog for patch 23848, The Color of Madness DLC release (19 June 2018):

developer's blog

Changelog for patch 23886 (20 June 2018):

- Fixed a crash and issues around using the Default Party Order button
- Attempting a fix for the issue with Campaign Activity Log’s resetting or losing weeks.
- Fixed an Error around Missing Mashes

Changelog for patch 23898 (21 June 2018):

- More Activity Log fixes
- Fix to save crash in endless wave
- Nomad Wagon and Stagecoach crashes
Post edited June 21, 2018 by Lexor
high rated
Changelog for patch 23917 (21 June 2018, added by GOG on 6 July 2018):

- Added the remaining missing localization for all languages
Post edited July 06, 2018 by Lexor
high rated
Changelog for patch 23941 (25 June 2018, added by GOG on 6 July 2018):

- Fix of a blurred countdown overlay
- Various fixes and polish to animations for Color of Madness content
- Districts panel tutorial event.
- Added new Endless Quest reward art
- Fix to progression goals in first two com quests.
- Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
- Generate heroes if time doesn't progress to the amount of in time and space heroes
- Fix rarity error on base game.
- The Thing now also drops gold
- Limit the amount of backup stage coach recruits to 4.
- Fix to error in base game for missing shard texture in activity log.
- Fix to music background index.
- Remove unused wave logic bug.
- Autogenerate quests when you have different amount of plotquests then the last time you played.
- Added validation for kill self effects.
- Palegic Guardian’s Cestus now launches from all ranks
- Updated missing FMOD libs.
- Herbs no longer clear debuff left from Finale (Jester)
- Buffs no longer tick after bonus initiative turns.
- Fixed trot retreat fmod error
- Farm location tooltip on quest select.
- Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
- Hag can now appear in Endless Harvest
- Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
- Nomad Wagon immediately unlocked when reaching hamlet.
- Added and updated various tutorials and town events
- Spire fight tune up and brain adjustments
Post edited July 06, 2018 by Lexor
I expect the patching will continue for quite a while yet. Much like Crimson Court, Color of Madness was effectively released in beta form. It took about a month to get a stable build of CC here on GOG.
Post edited June 26, 2018 by JDPingree
avatar
JDPingree: I expect the patching will continue for quite a while yet. Much like Crimson Court, Color of Madness was effectively released in beta form. It took about a month to get a stable build of CC here on GOG.
I do not mind frequent patching as long as GOG will closely follow that road. Unfortunately, last patch on Steam was released just yesterday, and GOG's last version is five days old.
avatar
JDPingree: I expect the patching will continue for quite a while yet. Much like Crimson Court, Color of Madness was effectively released in beta form. It took about a month to get a stable build of CC here on GOG.
avatar
Lexor: I do not mind frequent patching as long as GOG will closely follow that road. Unfortunately, last patch on Steam was released just yesterday, and GOG's last version is five days old.
Well, I'm very disappointed about GOG this time.

I've purposely bought Darkest Dungeon on GOG to support them (as I frequently by indie games on GOG Galaxy in order to not spend all my money on Steam), but this time I almost regret buying this game on GOG Galaxy.

I guess Steam has (obviously) a lot more money to spend on teams and servers, but come on, we don't have a single answer or news from GOG team...

I'm really thinking about buying the game on Steam, I guess I would be able to play to it on time, with the latest versions and patches...
It is frustrating to be sure, but unfortunately delays are pretty common for Darkest Dungeon on GOG. Supposedly GOG receives the patches at the same time as Steam, but GOG does its own QA testing prior to making each patch available, to ensure that they function as intended and will not corrupt any save files. If any problems are detected, GOG has no choice but to send the files back to Red Hook for fixing, which inevitably results in a delay.

Because patching has been so frequent after the release of CoM, it is also possible that RH is purposely withholding patches from GOG to save them the extra work, but this is purely speculation on my part. In any case, it would be nice to know why it takes so long sometimes.
avatar
JDPingree: it would be nice to know why it takes so long sometimes.
Yes, I know about QA team, but first DD patches were released with max one day delay, now it's going to be seventh day since 23917 was released on Steam.
avatar
JDPingree: it would be nice to know why it takes so long sometimes.
avatar
Lexor: Yes, I know about QA team, but first DD patches were released with max one day delay, now it's going to be seventh day since 23917 was released on Steam.
I assume they were working faster at first because 1. it was a new release and 2. they assumed that Red Hook would manage to release something that works without a bazillion of bug fixes.
high rated
Darkest Dungeon on GOG has just got an update to build 23941 (after over two weeks of waiting).
high rated
Changelog for patch 23941 (added 06 July 2018)

Already posted by Lexor two weeks ago, but only arrived at GOG today.
Post edited July 06, 2018 by DeMignon
high rated
avatar
DeMignon: ...
This changelog is already here: https://www.gog.com/forum/darkest_dungeon/changelog/post50
high rated
Changelog for patch 24121 (16 July 2018, added by GOG on 27 July 2018, after 11 days):

With this build they added the new Korean Localization provided by BADA Games. This new localization has replaced the old Korean and is selectable by choosing Korean (한국어) in the language select. Korean B or 한국어 (B) is the old localization which is still being re-worked by the original translator firm.

They thank you for your patience while they corrected the localization, and they hope you enjoy the new version.

Darkest Dungeon

- The Collector: Man At Arms head now has a damage + stun attack. Vestal head now has a damage + stress attack. Also they should augment the offensive Dismas head better. This should make Collector less exploitable for stalling.
- Updated monster brains: Post-virtue stress matters again, modified brain desires so stress target preferences can still target virtuous heroes. Improved handling of stun attacks vs already stunned targets.
- Added an activity log entry for when The Shrieker adds new trinkets to his collection of baubles.
- Fix to monster spawn fx not going away in code.
- Fix to fix restore party order when clicking the skip curio button.
- Shadow Fade no longer battle limited. Buffs adjusted accordingly (reduce duration on 1, reduce crit on other)
- Drowned captain move resist boosted to 200+
- Fix to default multiply of damage add buffs.
- Increase string sizes of tooltips for trinkets and effects.
- Removed blood splatter from seasoning attack
- Updated swinetaur brain
- Non-removable debuffs (debuffs resistant to Herbs) now have a unique icon.
- Small Flesh Eaters HP+, now accelerate stall since they are weak mobs
- Big Flesh Eater toughened up: more HP, more PROT, and attack does more dmg, brain tweak to attack more after marking
- Focus Ring small nerf
- Fix to Vulf bombs not going away.
- Update to brains to fix when counting guarded monsters and has corpses.
- Updated vestal judgement and judgement_target fx
- Centered tray icons.
- Fix to town progression goals.
- Fix to trinket dragging crash.
- Show battle limit and health requirements for skills in the guild
- Added battle limit and health percentage validation check for tooltip length of combat skills.
- Condensed Leper defend tooltips.
- Fix to skill based buffs that are about friendly skills that do not heal aka “musical” quirk.
- Fix to saves being loaded with improper interactions variable set.
- Fix to target hp buff rules not taking the targets max hp into account for calculating percent.
- Fix to death trinket effects when camping and during heart attack.
- Turned off monster spawn FX for some monsters and bosses.
- Fix to crit buff icon not updating.
- Fix to quirks interfering with debuff plus icon.
- Fix to dots causing plus debuff icon.
- Fix to debuff icon not updating.
- Singleton quirks cannot be locked. (Prevents useless spend of cash)
- Fixed some missing strings (English for now)
- Fixed bug where hero/monster selector temporarily appeared after friendly timescript
- New short animations for non emphasis curio interactions

The Shieldbreaker

- Obsidian blade trinket now actually obsidian.
- Guarantee her trinkets if you lose them.

The Color of Madness

- Optimized the loading for wave dungeons and audio streaming; this should resolve many of the “infinite loading” issues owners with low spec machines.
- The Sleeper has been added as miniboss, can now reappear once you get past the initial phase of The Endless Harvest plot quest.
- The Crocodillian has been added to The Farmstead as a potential boss. (You do not need to own Darkest Dungeon: The Crimson Court DLC for him to appear. OUR PLEASURE :)
- The Collector has been added to The Farmstead as a potential boss.
- Fixed combat duration bug with coat at arms.
- added crit to horse trample
- farm spacetime animation for sleeper boss fight
- Provision boxes sometimes are empty (endless harvest supply balancing)
- new wavepools in recurring section for testing in COMING IN HOT
- Now only loading incoming dungeons
- next step could be to only load boss if it's only a boss mash or mashes if it's a mash encounter
- Fix to miller wife restore curio loop.
- Remove high score tooltip.
- wave bgs for monsters weren't being updated
- Fix to wave transition barks.
- Fix to duplicate trinket bug with endless.
- Shard Mercs now take their 10% cut regardless if they survive the run or not.
- shard merc clarification: doesn't take up roster spot (ENGLISH only)
- Fix to various narration issues around curio rooms.
- Fix to torch settings not being applied in space.
- Fix to various background and boss/miniboss selection and loading.
- Fix to reflect damage causing corpses on crit ripostes.
- spendorous light: Virtue check bonus reduced some (what? / note by Lexor)

Modding:

- Added stun skill desire.
- All skills with stun are now stun_skill

Changelog for patch 24149 (17 July 2018, added by GOG on 27 July 2018, after 10 days):

- Corrected some Korean Localization bugs
- Added missing strings for all languages