Posted July 07, 2020
high rated
Changelog until Update 1.1.01 (added 04 July 2020)
Galaxy updated (04 July 2020)
Offline-Installer updated (06 July 2020)
Update notes 1.0.2 from Steam:
Galaxy updated (04 July 2020)
Offline-Installer updated (06 July 2020)
Update notes 1.0.2 from Steam:
Bug Fixes:
- game settings - the game saves settings upon exit including resolution and key bindings
- Incorrectly saved player score used for unlocks - returning to the game sometimes reset the accumulated player score needed for unlocks
- incorrectly counted buildings - some achievements were not awarded due to incorrectly counted building passes
- camera and deaths in cooperation mode - fixed in co-op
- display mode change crash - in rare cases it could cause a crash
- settings reset - in rare cases settings could back to the defaults itself
- 'items count exceeded' popup on a motorbike - it could happen after “save & quit” & “continue” until open the workshop window
- minor gfx bugs on levels - fixed
- peaceful Biotech boss - sometimes the boss on the roof of the Biotech skyscraper did not attack the player
- "Clumsy - fall from rooftop 10 times" achievement fixed
- “You did it! - Finish the game” achievement fixed
- fixed minor bugs in resolution changing
Added:
- New Scavenger - Keiko is now unlocked after defeating 1st building
- New Scavenger - Rhino is now unlocked after defeating 2nd building
- toggle controller's vibrations - On/Off
- performance optimization improving framerate
Update notes 1.0.3 from Steam: - game settings - the game saves settings upon exit including resolution and key bindings
- Incorrectly saved player score used for unlocks - returning to the game sometimes reset the accumulated player score needed for unlocks
- incorrectly counted buildings - some achievements were not awarded due to incorrectly counted building passes
- camera and deaths in cooperation mode - fixed in co-op
- display mode change crash - in rare cases it could cause a crash
- settings reset - in rare cases settings could back to the defaults itself
- 'items count exceeded' popup on a motorbike - it could happen after “save & quit” & “continue” until open the workshop window
- minor gfx bugs on levels - fixed
- peaceful Biotech boss - sometimes the boss on the roof of the Biotech skyscraper did not attack the player
- "Clumsy - fall from rooftop 10 times" achievement fixed
- “You did it! - Finish the game” achievement fixed
- fixed minor bugs in resolution changing
Added:
- New Scavenger - Keiko is now unlocked after defeating 1st building
- New Scavenger - Rhino is now unlocked after defeating 2nd building
- toggle controller's vibrations - On/Off
- performance optimization improving framerate
Bug fixes:
- resolution setting - in some cases the resolution would set to default after restarting the game
- tutorial texts showing in wrong situation - saving key bindings just after the tutorial would cause all of the tutorial texts to display
Changes:
- easier unlocks - we have lowered the amount of points needed to unlock stuff for each character
Update notes 1.1.0 from Steam: - resolution setting - in some cases the resolution would set to default after restarting the game
- tutorial texts showing in wrong situation - saving key bindings just after the tutorial would cause all of the tutorial texts to display
Changes:
- easier unlocks - we have lowered the amount of points needed to unlock stuff for each character
New Features:
ARCADE mode
For twin-stick shooter lovers
- Upon death, the player keeps the top 3 items, currently used weapon, and scrap
- Pick-ups don't disappear over time
- The player attracts all pickups once the level is cleared
- Characters share deposited items
- Unlocked characters start from different buildings
HARDCORE mode
For roguelike enthusiasts
- Lose everything upon death
- Pick-ups disappear over time
- The order of the buildings is the same regardless of the character selected
in-game WORKSHOPS
From now on, you don't have to go through the entire skyscraper to upgrade your weapons or items. Workshops located at selected levels allow crafting during the mission.
easier to DESTROY props
No more bothersome breaking through objects on the roofs. With this update, one melee blow does the trick
Skyscrapers gain more of their own characteristics
We have started work on a more diverse generation of individual skyscrapers so as to further diversify their characteristics. The first visible effect in this update is the different landing levels at the beginning of the mission. However, this is only the beginning of changes in this direction. The next ones will come in the next updates.
Bug Fixes:
- the pickups could not be picked up when you had to mouse over the tooltip
- improved camera smoothness - work in progress (we'll optimize game more soon)
- screen tearing fix - valid v-sync
- "SET DEFAULT SETTINGS" now resets resolution and refresh to windows desktop values
- The game saves keybindings correctly
- minor bug fixes
Update notes 1.1.1 from Steam: ARCADE mode
For twin-stick shooter lovers
- Upon death, the player keeps the top 3 items, currently used weapon, and scrap
- Pick-ups don't disappear over time
- The player attracts all pickups once the level is cleared
- Characters share deposited items
- Unlocked characters start from different buildings
HARDCORE mode
For roguelike enthusiasts
- Lose everything upon death
- Pick-ups disappear over time
- The order of the buildings is the same regardless of the character selected
in-game WORKSHOPS
From now on, you don't have to go through the entire skyscraper to upgrade your weapons or items. Workshops located at selected levels allow crafting during the mission.
easier to DESTROY props
No more bothersome breaking through objects on the roofs. With this update, one melee blow does the trick
Skyscrapers gain more of their own characteristics
We have started work on a more diverse generation of individual skyscrapers so as to further diversify their characteristics. The first visible effect in this update is the different landing levels at the beginning of the mission. However, this is only the beginning of changes in this direction. The next ones will come in the next updates.
Bug Fixes:
- the pickups could not be picked up when you had to mouse over the tooltip
- improved camera smoothness - work in progress (we'll optimize game more soon)
- screen tearing fix - valid v-sync
- "SET DEFAULT SETTINGS" now resets resolution and refresh to windows desktop values
- The game saves keybindings correctly
- minor bug fixes
Hotfixes:
- workshop interaction - didn't toggle properly in Hub after the boss fight
- items saved in arcade mode - sometimes didn't save in proper order
- exit to hub in hardcore mode - caused resetting of game mode
- minor gamepad controls bugfix
- workshop interaction - didn't toggle properly in Hub after the boss fight
- items saved in arcade mode - sometimes didn't save in proper order
- exit to hub in hardcore mode - caused resetting of game mode
- minor gamepad controls bugfix
Post edited July 07, 2020 by Hustlefan