Posted November 28, 2018
For info, I posted a request to look into the AI sidekick invincibility issue in the Daikatana 1.3 Project, here's the text:
"Hello to the team,
Thank you for the continued work on patching Daikatana. I am almost onboard to start playing the game. I am reporting this here mainly because after installing the latest 1.3 patch yesterday in preparation of my first ever playthrough of the game, I wanted to highlight a potentially serious issue which I came across while gathering info on the game and current state of the community patch: the invincibility of AI sidekicks on the Normal/Medium difficulty setting.
Apparently, on this setting they are supposed to take damage, have no friendly fire and have regenerating health - except they actually remain invincible just as on the Easy setting, according to a late September 2018 Steam review by Foxysen (which goes into a good bit of detail about this). I hesitated to call this new issue a bug, as I will also take this opportunity to make what is effectively a proposal, but seeing as the sidekicks were not meant to be invincible on the Samurai setting I decided to flag this as an actual error.
As for me, I will not play on the Shogun/Hard setting just to get vulnerable (although with 5000HP instead of the vanilla 100HP!) sidekicks, I wish to play the game on the Normal setting the way it was meant to be played - with sidekicks that have no more health than you (100HP), no regenerating health, etc. - but of course with all the debugging, pathnoding, geometry, AI code enhancements provided by the 1.3 community patch. It's not like 1.1 or 1.2 is impossible to finish after all.
Seeing as you may fear that - even with all the improvements to navigation, the debugging etc. - such a default solution for the Samurai setting might scare away the few potential players who may want to give the game a chance (however IMO, most of the few players that may still come to Daikatana would be interested in a fixed-but-as-close-to-the-original-vision version of the game, as I am), I would suggest adding options in the menu (as you have already done for so many other parameters): 1. make it not just a choice of all or nothing with respect to sidekicks, and when the player chooses to have them, don't make their properties hidden, but allow for choosing: 2. whether to have them invincible, 3. whether to activate friendly fire, 4. whether to have regenerating health, and - heck, 5. how much health they should have, starting from 100HP (original - might be good to mention that so that the purists don't need to ask questions), and all the way up to 1000HP in steps of 100HP for instance, or alternatively a more limited option of 100HP, 200HP, 300HP and 500HP (5000HP is right out - might as well make them invincible at this point).
I do not know whether this would be feasible, but that could make everyone happy, myself included.
While I await for a response and see what can be done, I will not play the game as I wish to play it as close to the original vision as possible while of course benefiting from your great job at patching up all the problems that plagued the official versions of the game."
"Hello to the team,
Thank you for the continued work on patching Daikatana. I am almost onboard to start playing the game. I am reporting this here mainly because after installing the latest 1.3 patch yesterday in preparation of my first ever playthrough of the game, I wanted to highlight a potentially serious issue which I came across while gathering info on the game and current state of the community patch: the invincibility of AI sidekicks on the Normal/Medium difficulty setting.
Apparently, on this setting they are supposed to take damage, have no friendly fire and have regenerating health - except they actually remain invincible just as on the Easy setting, according to a late September 2018 Steam review by Foxysen (which goes into a good bit of detail about this). I hesitated to call this new issue a bug, as I will also take this opportunity to make what is effectively a proposal, but seeing as the sidekicks were not meant to be invincible on the Samurai setting I decided to flag this as an actual error.
As for me, I will not play on the Shogun/Hard setting just to get vulnerable (although with 5000HP instead of the vanilla 100HP!) sidekicks, I wish to play the game on the Normal setting the way it was meant to be played - with sidekicks that have no more health than you (100HP), no regenerating health, etc. - but of course with all the debugging, pathnoding, geometry, AI code enhancements provided by the 1.3 community patch. It's not like 1.1 or 1.2 is impossible to finish after all.
Seeing as you may fear that - even with all the improvements to navigation, the debugging etc. - such a default solution for the Samurai setting might scare away the few potential players who may want to give the game a chance (however IMO, most of the few players that may still come to Daikatana would be interested in a fixed-but-as-close-to-the-original-vision version of the game, as I am), I would suggest adding options in the menu (as you have already done for so many other parameters): 1. make it not just a choice of all or nothing with respect to sidekicks, and when the player chooses to have them, don't make their properties hidden, but allow for choosing: 2. whether to have them invincible, 3. whether to activate friendly fire, 4. whether to have regenerating health, and - heck, 5. how much health they should have, starting from 100HP (original - might be good to mention that so that the purists don't need to ask questions), and all the way up to 1000HP in steps of 100HP for instance, or alternatively a more limited option of 100HP, 200HP, 300HP and 500HP (5000HP is right out - might as well make them invincible at this point).
I do not know whether this would be feasible, but that could make everyone happy, myself included.
While I await for a response and see what can be done, I will not play the game as I wish to play it as close to the original vision as possible while of course benefiting from your great job at patching up all the problems that plagued the official versions of the game."