Posted September 13, 2014
Hello
I just recently noticed that many sites list this game supporting EAX and even Aureal 3D. Now my question is that how do i enable EAX forexample in Daikatana?
I myself took a look into the cfg file and also found this which make it very interesting.
//
// Audio settings
//
set cl_stereo_separation "0.4"
set s_khz "22"
set s_wavonly "0"
set s_3d_provider "Microsoft DirectSound3D with Creative Labs EAX(TM)"
set s_use_waveout "1"
set s_use_mss_mixer "1"
set s_max_channels "32"
set s_use3d "0"
set s_allow_uncached "0"
set s_cine "1"
set s_music "1"
set s_volume "1"
set s_initsound "1"
set AudioEngDLL "audio.dll"
Daikatana system requirements
A3D 1.0, A3D 2.0, DirectSound3D, EAX
I just recently noticed that many sites list this game supporting EAX and even Aureal 3D. Now my question is that how do i enable EAX forexample in Daikatana?
I myself took a look into the cfg file and also found this which make it very interesting.
//
// Audio settings
//
set cl_stereo_separation "0.4"
set s_khz "22"
set s_wavonly "0"
set s_3d_provider "Microsoft DirectSound3D with Creative Labs EAX(TM)"
set s_use_waveout "1"
set s_use_mss_mixer "1"
set s_max_channels "32"
set s_use3d "0"
set s_allow_uncached "0"
set s_cine "1"
set s_music "1"
set s_volume "1"
set s_initsound "1"
set AudioEngDLL "audio.dll"
Daikatana system requirements
A3D 1.0, A3D 2.0, DirectSound3D, EAX
No posts in this topic were marked as the solution yet. If you can help, add your reply