I believe it's because the resolution is 640x480, where the console versions ran at ~320x240. I assume that the developers went with inserting a black line every other other line as it was less taxing on the systems of the time than line doubling.
Another FMV game I own, Psychic Detective, actually has a hidden config file switch to enable line doubling rather than interlacing. Why the hell they didn't mention that in the manual or readme file is beyond me.
As for D, its puzzling that they used the higher resolution. The PC version's video files are a pitiful 192x144 resolution, there's virtually no GUI to take advantage of it, and they could have got away with using the same low res assets as the console version with no interlacing.
Post edited July 11, 2017 by Silanda